Triangulation in practice.
Turner, P., & Turner, S. (2009)
Triangulation in practice. Virtual Reality, 13, 171-181. https://doi.org/10.1007/s10055-009-0117-2
Triangulation is the means by which an alternate perspective is used to validate, challenge or extend existing findings. It is frequently used when the field of study is diffi...
Place, Sense of Place, and Presence
Turner, P., & Turner, S. (2006)
Place, Sense of Place, and Presence. Presence: Teleoperators and Virtual Environments, 15(2), 204-217. https://doi.org/10.1162/pres.2006.15.2.204
Recreating real places--as distinct from virtual spaces or environments--using virtual reality technology raises a series of significant challenges. Fortunately there is a lar...
Reliving VE day with activated schemata.
Turner, P., Turner, S., & Tzovaras, D. (2004)
Reliving VE day with activated schemata. In Proc. 8th International Workshop on Presence, 33-38
This paper reports some preliminary work on the
IntoMyWorld candidate Presence II project. One of the key
components of IntoMyWorld is a mixed reality ‘album’ of
Emotional and aesthetic attachment to digital artefacts
Turner, P., & Turner, S. (2012)
Emotional and aesthetic attachment to digital artefacts. Cognition, Technology and Work, https://doi.org/10.1007/s10111-012-0231-x
We report a pair of repertory grid studies that explore the attachment people have for digital and nondigital
In the first study we found no clear distinctions betw...
Is stereotyping inevitable when designing with personas?
Turner, P., & Turner, S. (2011)
Is stereotyping inevitable when designing with personas?. Design Studies, 32, 30-44. https://doi.org/10.1016/j.destud.2010.06.002
User representations are central to user-centred design, personas being one of the more recent developments. However, such descriptions of people risk stereotyping. We review ...
Integrated Decision Points for Interactive Movies
Tully, G., & Turner, S. (2004)
Integrated Decision Points for Interactive Movies. In S. Göbel, U. Spierling, A. Hoffmann, I. Iurgel, O. Schneider, J. Dechau, & A. Feix (Eds.), Technologies for Interactive Digital Storytelling and Entertainment, 61-67. Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-540-27797-2_9
We describe a study which explores alternative means of communicating decision points in an interactive movie. The two variants used novel, non-disruptive cues embedded in the...
An investigation into virtual representations of real places.
Arnspang, J., Benyon, D., Fahle, M., Granum, E., Madsen, C., Pajdla, T., …Weinshall, D. (2002)
An investigation into virtual representations of real places. In Proc. Fifth Annual International Workshop on Presence, 66-78
The paper describes the main themes of a recently funded research project under the European Communitys Future and Emerging Technologies Presence initiative. The aim of the re...
An Affordance-based Framework for CVE Evaluation
Turner, P., & Turner, S. (2002)
An Affordance-based Framework for CVE Evaluation. In X. Faulkner, J. Finlay, & F. Détienne (Eds.), People and Computers XVI - Memorable Yet Invisible, 89-103. https://doi.org/10.1007/978-1-4471-0105-5_6
We argue that a conceptual framework is required to support the
practical evaluation of collaborative virtual environments. We propose
such a framework based on an extended, t...
Designing Interactive Systems.
Benyon, D., Turner, P., & Turner, S. (2004)
Designing Interactive Systems. Pearson Education
Authoritative in its coverage, the book draws on the authors’ extensive experience in research and teaching. A self-contained introduction to the area is followed by a systema...
Seeing the wood for the trees
Turner, P., Rogers, A. R., Turner, S., & Ellman, J. (1996)
Seeing the wood for the trees. In C. Stephanidis (Ed.), Proceedings : 3rd ERCIM Workshop on "User Interfaces for All", 1-6
This paper describes the work in progress of the TREE project. TREE is a European-funded language engineering project addressing the issue of advertising and accessing employm...