Research explorer tool

27 results

Virtualizing the real: a virtual reality contemporary sculpture park for children

Journal Article
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018)
Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601
This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fideli...

Aide Memoire

Conference Proceeding
Flint, T., & Dylan, T. H. (2018)
Aide Memoire. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of BHCI 2017https://doi.org/10.14236/ewic/HCI2017.69
The Aide Memoire is a fully realised product constructed from discarded testing equipment. Born out of a series of creative sessions exploring the broad theme of interactivity...

Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park

Presentation / Conference
Hall, L., Flint, T., & Mitsche, N. (2018, May)
Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park. Paper presented at 2nd International Research Symposium in Tourism Hospitality & Events
This research considers how the visitor experience could be enhanced through intertwining and blending the real and virtual, creating a new mixed reality that extended and add...

Soundscape mapping: a tool for evaluating sounds and auditory environments.

Conference Proceeding
McGregor, I., LePlâtre, G., Turner, P. & Flint, T. (2010)
Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display
This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: comm...

Future Perfect

Presentation / Conference
Morgan, A., Deane, A., & Flint, T. (2010, June)
Future Perfect. Paper presented at Create 10
A workshop exploring the process of creating an immersive location based game driven by narrative. The game is specifically designed to be portable with minimal effort to tail...

Appropriating Affordances. Three Practice Based Explorations

Conference Proceeding
Flint, T. (2017)
Appropriating Affordances. Three Practice Based Explorations. In T. Flint, L. Hall, S. O'Hara, & P. Turner (Eds.), Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). https://doi.org/10.14236/ewic/HCI2017.36
Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in t...

Aide Memoire

Physical Artefact
Flint, T., & Dylan, T. Aide Memoire. [www.tomflint.co,uk]

)
Flint, T., & Dylan, T. Aide Memoire. [www.tomflint.co,uk]
The Aide Memoire is a fully realised product constructed from discarded testing equipment. Born out of a series of creative sessions exploring the broad theme of interactivit...

Jupiter Artland Audio Guide

Digital Artefact
Flint, T., & Mcgregor, I. (2011)
Jupiter Artland Audio Guide. [https://www.jupiterartland.org/learning/projects/audio-development-project]
This is the official audio guide for Jupiter Artland. Visitors can choose between audio guides one might expect with commentary by artists and curators or a series of stories...

Giant Eyeballs Interactive Installation

Physical Artefact
Flint, T., & Seznec, Y. Giant Eyeballs Interactive Installation. [https://www.tomflint.co.uk/]. Edinburgh

)
Flint, T., & Seznec, Y. Giant Eyeballs Interactive Installation. [https://www.tomflint.co.uk/]. Edinburgh
The Giant Eyeballs interactive installation was built for the Edinburgh International Science Festival. The installation was part of the Making It Exhibition. This installat...

What do Dovecot Weavers Do All Day?

Digital Artefact
Flint, T., Wall, Z., & McKelvey, A. (2016)
What do Dovecot Weavers Do All Day?. [https://www.tomflint.co.uk/]
This bespoke VR Experience enables the user to virtually step inside Dovecot Tapestry Studios.

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