Domains Models for User Interface Design
Benyon, D. (1996)
Domains Models for User Interface Design. In D. Benyon, & P. Palanque (Eds.), Critical Issues in User Interface Systems Engineering, 3-19. Springer Verlag. https://doi.org/10.1007/978-1-4471-1001-9_1
Human-Computer Interaction (HCI) is concerned with developing computer-based systems which help people undertake their work or other activities and which demonstrate a high de...
Information Architecture and Navigation Design for Web Sites
Benyon, D. (2006)
Information Architecture and Navigation Design for Web Sites. In P. Zaphiris, & S. Kurniawan (Eds.), Human Computer Interaction Research in Web Design and Evaluation, 165-184. Hershey, Pa. ; London,: IGI Global. doi:10.4018/978-1-59904-246-6.ch008
Information architecture concerns how to structure the content of an information space. Information architects design information spaces. Staying with the notion of informatio...
Benyon, D. (2005)
Information Space. In C. Ghaoui (Ed.), Encyclopedia of Human Computer Interaction, 344-347. Hershey, Pa.; London;: IGI Global. doi:10.4018/978-1-59140-562-7.ch053
Human-Computer Interaction (HCI) in the 21st century needs to look very different from its 20th-century origins. Computers are becoming ubiquitous; they are disappearing into ...
Permaculture as a foundation for sustainable interaction design and UX
Egan, C., Benyon, D., & Thompson, R. (2017)
Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017. https://doi.org/10.14236/ewic/HCI2017.93
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...
Sustainable HCI: Blending permaculture and user-experience
Benyon, D., & Egan, C. (2017)
Sustainable HCI: Blending permaculture and user-experience. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, (39-43). https://doi.org/10.1145/3064857.3079115
For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainabi...
User Experience in Cross-channel Ecosystems
Benyon, D., & Resmini, A. (in press)
User Experience in Cross-channel Ecosystems. In Proceedings of the British HCI Conference 2017https://doi.org/10.14236/ewic/HCI2017.38
Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The dis...
Personification technologies: developing artificial companions for older people.
Mival, O., Cringean, S., & Benyon, D. (2004)
Personification technologies: developing artificial companions for older people. In CHI 2004 conference proceedings : Connect
This paper reports on the work of the UTOPIA project, a consortium of four Scottish universities concerned with technology issues for older people, focusing specifically on ar...
Extending the semiotics of embodied interaction to blended spaces.
O'Neill, S., & Benyon, D. (2015)
Extending the semiotics of embodied interaction to blended spaces. Human technology an interdisciplinary journal on humans in ICT environments, 11, 30-56. https://doi.org/10.17011/ht/urn.201505061739
In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the ...
Responsive environments, place and presence.
McCall, R., O'Neill, S., Carroll, F., Benyon, D., & Smyth, M. (2005)
Responsive environments, place and presence. PsychNology journal, 3, 34-74
This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence
Presence in blended spaces
Benyon, D. (2012)
Presence in blended spaces. Interacting with Computers, 24, 219-226. https://doi.org/10.1016/j.intcom.2012.04.005
Mixed reality technologies have been around for over ten years but it is only with the proliferation of smart phones and tablet (computers) that mixed and augmented reality in...