Esteves, A., Quintal, F., Caires, F., Baptista, V., & Mendes, P. (in press). Wattom: Ambient Eco-feedback with Mid-air Input
This paper presents Wattom, a highly interactive ambient eco-feedback smart plug that aims to promote a more sustainable use of electricity in the home. This paper describes o...
Binyamin, S., Rutter, M. J., & Smith, S. (2017). Factors Influencing the Students’ Use of Learning Management Systems: A Case Study of King Abdulaziz University. In L. O. Campbell, & R. Hartshorne (Eds.), Proceedings of the 12th International Conference on e-Learning (ICEL 2017), 289 - 297
Abstract: The Technology Acceptance Model (TAM) has been one of the most popular models in explaining the acceptance of technologies and employed empirically in various studie...
Esteves, A., Velloso, E., Bulling, A., & Gellersen, H. (2015). Orbits: enabling gaze interaction in smart watches using moving targets. In UbiComp/ISWC'15 Adjunct Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computerhttps://doi.org/10.1145/2800835.2800942
In this paper we demonstrate Orbits, a novel gaze interaction technique that accounts for both the reduced size of smart watch displays and the hands-free nature of convention...
Vasantha, G., Corney, J., Prakash Ramesh, H., Mouli Sugavanam, C., & Chakrabarti, A. (2014). Usage of gestures along with other interaction modes in collaborative design. In F. Rehman, N. Woodfine, & R. Marasini (Eds.), Advance in Manufacturing Technology XXVIII: Proceedings of the 12th International Conference on Manufacturing Research
Currently many computer-aided multi-modal interaction tools are under development, and some have demonstrated their applications in design. To avoid disruptive transformation ...
Esteves, A. (2011). Designing tangible interaction for embodied facilitation. In N/A, 395-396
Designing and evaluating tangible interaction is a challenging ad-hoc process. This paper argues that if the field of tangible interaction is to continue to develop, it will n...
Esteves, A., & Oakley, I. (2011). Informing design by recording tangible interaction. https://doi.org/10.1145/1979742.1979893
Evaluating tangible user interfaces is challenging. Despite the wealth of research describing the design of tangible systems, there is little empirical evidence highlighting t...
Turner, P., Turner, S., & Tzovaras, D. (2004). Reliving VE day with activated schemata. In Proc. 8th International Workshop on Presence, 33-38
This paper reports some preliminary work on the
IntoMyWorld candidate Presence II project. One of the key
components of IntoMyWorld is a mixed reality ‘album’ of
Joel, S., Smyth, M., & Rodgers, P. (2004). An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
No abstract available.
Turner, P., & Turner, S. (2002). Where am I? Place as the basis for Presence. In P. Turner, & E. Davenport (Eds.), Workshop on Space, Spatiality and Technologies
Turner, P., & Turner, S. (2002). An Affordance-based Framework for CVE Evaluation. In X. Faulkner, J. Finlay, & F. Détienne (Eds.), People and Computers XVI - Memorable Yet Invisible, 89-103. https://doi.org/10.1007/978-1-4471-0105-5_6
We argue that a conceptual framework is required to support the
practical evaluation of collaborative virtual environments. We propose
such a framework based on an extended, t...
(1998). i3 proceedings : community of the future. In M. Caenepeel, D. Benyon, & D. Smith (Eds.), i3 proceedings : community of the future
Tsiros, A., LePlâtre, G. & Smyth, M. (2011). Sketching concatenative synthesis: audiovisual Isomorphism in reduced modes. In 9th Sound and Music Computing Conference, 409-507
This paper presents a prototype allowing the control of a
concatenative synthesis algorithm using a 2D sketching
interface. The design of the system is underpinned by a