Vasantha, G., Corney, J., Prakash Ramesh, H., Mouli Sugavanam, C., & Chakrabarti, A. (2014). Usage of gestures along with other interaction modes in collaborative design. In F. Rehman, N. Woodfine, & R. Marasini (Eds.), Advance in Manufacturing Technology XXVIII: Proceedings of the 12th International Conference on Manufacturing Research
Currently many computer-aided multi-modal interaction tools are under development, and some have demonstrated their applications in design. To avoid disruptive transformation ...
Esteves, A. (2011). Designing tangible interaction for embodied facilitation. In N/A, 395-396
Designing and evaluating tangible interaction is a challenging ad-hoc process. This paper argues that if the field of tangible interaction is to continue to develop, it will n...
Esteves, A., & Oakley, I. (2011). Informing design by recording tangible interaction. https://doi.org/10.1145/1979742.1979893
Evaluating tangible user interfaces is challenging. Despite the wealth of research describing the design of tangible systems, there is little empirical evidence highlighting t...
Joel, S., Smyth, M., & Rodgers, P. (2004). An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
No abstract available.
Turner, P., Turner, S., & Tzovaras, D. (2004). Reliving VE day with activated schemata. In Proc. 8th International Workshop on Presence, 33-38
This paper reports some preliminary work on the
IntoMyWorld candidate Presence II project. One of the key
components of IntoMyWorld is a mixed reality ‘album’ of
Turner, P., & Turner, S. (2002). Where am I? Place as the basis for Presence. In P. Turner, & E. Davenport (Eds.), Workshop on Space, Spatiality and Technologies
Turner, P., & Turner, S. (2002). An Affordance-based Framework for CVE Evaluation. In X. Faulkner, J. Finlay, & F. Détienne (Eds.), People and Computers XVI - Memorable Yet Invisible, 89-103. https://doi.org/10.1007/978-1-4471-0105-5_6
We argue that a conceptual framework is required to support the
practical evaluation of collaborative virtual environments. We propose
such a framework based on an extended, t...
McCall, R., & Benyon, D. (1998). EniSpace: Evaluating Navigation in Information Space. In P. De Bra, & J. J. Leggett (Eds.), Proceedings of WebNet World Conference on the WWW and Internet 1999, 1344-1345
Traditional methods of evaluating usability such as heuristic evaluation and cognitive walkthrough do not address all issues relating to navigation. This is despite the fact t...
(1998). i3 proceedings : community of the future. In M. Caenepeel, D. Benyon, & D. Smith (Eds.), i3 proceedings : community of the future
McCall, R., & Benyon, D. (1997). A software tool for evaluating navigation. In J. May, J. Siddiqui, & J. Wilkinson (Eds.), HCI’98 Conference Companion, 72-73
Traditional methods of evaluating the usability of software systems largely ignore the problem of navigation within computer based environments. In contrast the 'Navigation of...
Tsiros, A., LePlâtre, G. & Smyth, M. (2011). Sketching concatenative synthesis: audiovisual Isomorphism in reduced modes. In 9th Sound and Music Computing Conference, 409-507
This paper presents a prototype allowing the control of a
concatenative synthesis algorithm using a 2D sketching
interface. The design of the system is underpinned by a
Helgason, I., Smyth, M. & Speed, C. (2011). Aspects of lifelikeness: a framework for optional interactions with public installations
This poster presents a framework for the design and evaluation of “optional interactions” with publicly sited, non-utilitarian installations. These kinds of encounters, where ...