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252 results

Presence in blended spaces

Journal Article
Benyon, D. (2012)
Presence in blended spaces. Interacting with Computers, 24, 219-226. https://doi.org/10.1016/j.intcom.2012.04.005
Mixed reality technologies have been around for over ten years but it is only with the proliferation of smart phones and tablet (computers) that mixed and augmented reality in...

Presence and digital tourism

Journal Article
Benyon, D., Quigley, A., O'Keefe, B., & Riva, G. (2013)
Presence and digital tourism. AI & society, https://doi.org/10.1007/s00146-013-0493-8
This paper provides an introduction to digital tourism as mediated by presence research as a means to create substantive user experiences (UX) for visitors. Tourism is a rich ...

Reliving VE day with activated schemata.

Conference Proceeding
Turner, P., Turner, S., & Tzovaras, D. (2004)
Reliving VE day with activated schemata. In Proc. 8th International Workshop on Presence, 33-38
This paper reports some preliminary work on the IntoMyWorld candidate Presence II project. One of the key components of IntoMyWorld is a mixed reality ‘album’ of important eve...

Personification technologies: developing artificial companions for older people.

Conference Proceeding
Mival, O., Cringean, S., & Benyon, D. (2004)
Personification technologies: developing artificial companions for older people. In CHI 2004 conference proceedings : Connect
This paper reports on the work of the UTOPIA project, a consortium of four Scottish universities concerned with technology issues for older people, focusing specifically on ar...

Fall of Humans: Interactive tabletop games and transmedia storytelling.

Conference Proceeding
Dionisio, M., Gujaran, A., Pinto, M., & Esteves, A. (2015)
Fall of Humans: Interactive tabletop games and transmedia storytelling. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, (401-404). https://doi.org/10.1145/2817721.2823477
This paper illustrates how transmedia storytelling can help introduce players to interactive tabletop games. To do so, we developed Fall of Humans (FoH), an experience that ta...

Extending the semiotics of embodied interaction to blended spaces.

Journal Article
O'Neill, S., & Benyon, D. (2015)
Extending the semiotics of embodied interaction to blended spaces. Human technology an interdisciplinary journal on humans in ICT environments, 11, 30-56. https://doi.org/10.17011/ht/urn.201505061739
In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the ...

Emotional and aesthetic attachment to digital artefacts

Journal Article
Turner, P., & Turner, S. (2012)
Emotional and aesthetic attachment to digital artefacts. Cognition, Technology and Work, https://doi.org/10.1007/s10111-012-0231-x
We report a pair of repertory grid studies that explore the attachment people have for digital and nondigital artefacts. In the first study we found no clear distinctions betw...

Evaluating human-machine conversation for appropriateness.

Conference Proceeding
Webb, N., Benyon, D., Hansen, P., & Mival, O. (2010)
Evaluating human-machine conversation for appropriateness. In Proceedings of the Seventh conference on International Language Resources and Evaluation (LREC'10), 84-91
Evaluation of complex, collaborative dialogue systems is a difficult task.Traditionally, developers have relied upon subjective feedback from the user,and parametrisation over...

EniSpace: Evaluating Navigation in Information Space

Conference Proceeding
McCall, R., & Benyon, D. (1998)
EniSpace: Evaluating Navigation in Information Space. In P. De Bra, & J. J. Leggett (Eds.), Proceedings of WebNet World Conference on the WWW and Internet 1999, 1344-1345
Traditional methods of evaluating usability such as heuristic evaluation and cognitive walkthrough do not address all issues relating to navigation. This is despite the fact t...

Is stereotyping inevitable when designing with personas?

Journal Article
Turner, P., & Turner, S. (2011)
Is stereotyping inevitable when designing with personas?. Design Studies, 32, 30-44. https://doi.org/10.1016/j.destud.2010.06.002
User representations are central to user-centred design, personas being one of the more recent developments. However, such descriptions of people risk stereotyping. We review ...

Date


35 results

MAZI - A DIY networking toolkit for location-based collective awareness

2016 - 2018
Do-It-Yourself networking refers to a conceptual approach to the use of low-cost hardware and wireless technology in deploying local communication networks that can operate independently from the Inte...
Funder: European Commission | Value: £188,751

PerAda (PANORAMA)

2008 - 2011
The project finished on 31/06/11 and was evaluated as "Excellent: the project has fully achieved its objectives and technical goals for the period and has even exceeded expectations" The reviewers co...
Funder: European Commission | Value: £761,800

Peach

2006 - 2009
Presence Research in Action, ‘Peach’, is a co-ordination action, part of the European Union’s 6th Research and Development Framework Programme in Information Systems Technologies. Peach is a project a...
Funder: EU Framework Programme 7 and FP6 and earlier programmes | Value: £100,000

Youth School: Donor and Beneficiary Interactions "Funding Lab"

2014 - 2015
User Experience report detailing system technology, persona's, scenarios, wire-frame and recommendations for future work. Partial on-line prototype developed utilising HTML5, CSS3 and JavaScript.Partn...
Funder: Scottish Funding Council | Value: £5,000

To develop an on-line learning course for refresher courses in the Licensed Trade

2015 - 2015
The aim of the  project led by Alistair Lawson of IIDI is  is to investigate the development of a visually stimulating, high quality interactive on-line learning package for refresher courses for the ...
Funder: Scottish Funding Council | Value: £5,000

The Invisible Modality: Developing Gaze Input Techniques for the Internet-of-Things

2016 - 2017
The Internet of Things (IoT), a network of physical objects that can communicate, sense and act in the world, is rapidly expanding and is expected to account for nine billion of inter-connected device...
Funder: Carnegie Trust for the Universities of Scotland | Value: £7,454

Weather Prediction - Motogoloco

2015 - 2015
The solution for the synchronisation issue was to include a simultaneous animation of the journey and the weather data. This provided an intuitive visualisation of two independent sets of data.
Funder: Scottish Funding Council | Value: £5,000

Visitor feedback data capture for VisitArran

2014 - 2014
To understand and explore the feasibility of how Visit Arran can collect visitor feedback more efficiently and to reach a younger target audience.
Funder: Scottish Funding Council | Value: £5,000

UrbanIxD

2013 - 2014
UrbanIxD (urban interaction design) is a 2 year European project that will build a research network around the domain of data-rich urban environments, focusing on human activities, experiences and beh...
Funder: European Commission | Value: £297,920

COMPANIONS

2006 - 2010
The COMPANIONS project developed virtual Companions for conversation to change the way people think about the relationships between people, computers and the Internet. This work has resulted system th...
Funder: European Commission | Value: £1,200,000

Date


Qualification level

16 results

Intermediated reality

2016 - 2020
Augmented Reality (AR) aims to extend the physical world through virtual content. To perform such addition in an unnoticeable way, a variety of technical constraints need to be su...
Llogari Casas Cambra | Director of Studies: Prof Kenny Mitchell | Second Supervisor: Dr Kevin Chalmers

A multidimensional sketching interface for visual interaction with corpus-based concatenative sound synthesis

2009 - 2016
The present research sought to investigate the correspondence between auditory and visual f...
Dr Augoustinos Tsiros | Director of Studies: Dr Gregory Leplatre | Second Supervisor: Dr Michael Smyth

UrbanIxd: exploring human interactions in the hybrid city

2015 - date
With the vision of ubiquitous computing becoming increasingly realized, a new technological layer in the form of sensors, urban screens, smartp...
Shenando Stals | Director of Studies: Dr Michael Smyth | Second Supervisor: Dr Oli Mival

Learning to cope with non-discretionary use of digital technologies

0 - 2016
The thesis describes an investigation into how people learn to cope with non-discretionary use of digital technologies. This includes...
Dr Emilia Sobolewska | Director of Studies: Prof David Benyon | Second Supervisor: Dr Michael Smyth

Real-time 3D graphic augmentation of music therapy sessions for people on the autism spectrum

2015 - 2019
Autism Spectrum Disorder (ASD) is a lifelong neurodevelopmental disorder that can affect people in a number...
Dr John McGowan | Director of Studies: Dr Gregory Leplatre | Second Supervisor: Dr Iain McGregor

The evaluation of data filtering criterial in wind turbine power performance assessment

2012 - 2019
Dr Brian Davison | Director of Studies: Prof Tariq Muneer | Second Supervisor: Prof Ahmed Al-Dubai

Sonification of exosolar planetary systems

2015 - date
Michael Quinton | Director of Studies: Dr Iain McGregor | Second Supervisor: Prof David Benyon

Soundscape mapping: comparing listening experiences

0 - 2011
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...
Dr Iain McGregor | Director of Studies: Prof David Benyon | Second Supervisor: Dr Phil Turner

Getting stuck and getting help: How children access support when using technology

2015 - date
Ms Fiona Stewart | Director of Studies: Dr Phil Turner | Second Supervisor: Dr Richard Hetherington

Understanding user experience in blended spaces

2010 - 2018
Serkan Ayan | Director of Studies: Prof David Benyon | Second Supervisor: Dr Michael Smyth