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8 results

This pervasive day: creative Interactive methods for encouraging public engagement with FET research

Journal Article
Helgason, I., Bradley, J., Egan, C., Paechter, B., & Hart, E. (2011)
This pervasive day: creative Interactive methods for encouraging public engagement with FET research. Procedia computer science, 7, 207-208. https://doi.org/10.1016/j.procs.2011.09.028
This paper describes a case study of a programme of interactive public engagement activities presented by the PerAda Co-ordination Action project (FET Proactive Initiative on ...

Making and Unfinishedness: Designing Toolkits for Negotiation

Journal Article
Smyth, M., & Helgason, I. (2017)
Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899
The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovat...

Discourse, speculation and mltidisciplinarity: designing urban futures.

Journal Article
Helgason, I., Smyth, M., Rosenbak, S., & Mitrovic, I. (2015)
Discourse, speculation and mltidisciplinarity: designing urban futures. Nordic design research conference, 1-10
This paper presents a design case study of a summer school that brought together a multi-disciplinary group of early-career professionals to explore ideas relating to new tech...

Heaven and Hell: visions for pervasive adaptation

Journal Article
Paechter, B., Pitt, J., Serbedzija, N., Michael, K., Willies, J., & Helgason, I. (2011)
Heaven and Hell: visions for pervasive adaptation. Procedia computer science, 7, 81-82. https://doi.org/10.1016/j.procs.2011.12.025
With everyday objects becoming increasingly smart and the “info-sphere” being enriched with nano-sensors and networked to computationally-enabled devices and services, the way...

The city in cinema: how popular culture can influence research agendas.

Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011)
The city in cinema: how popular culture can influence research agendas. Procedia computer science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033
Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to p...

Tangible possibilities—envisioning interactions in public space

Journal Article
Smyth, M., & Helgason, I. (2013)
Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), 75-87. https://doi.org/10.1080/14626268.2013.769454
This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case ...

Making places: visualization, interaction and experience in urban space

Journal Article
Smyth, M., Trigueiros, P., Helgason, I., Coelho, A., Gallacher, S., Burrows, A., …Penha, R. (2015)
Making places: visualization, interaction and experience in urban space. Interaction Design and Architecture(s) IxDetA, 25, 813-816
Preface to the focus section: Making places: visualization, interaction and experience in urban space Cities are exciting and people continue to be drawn to urban areas beca...

Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne

Journal Article
Helgason, I. (2011)
Demo Hour: Anthony Otten, Daniel Schulze, Mie Sorensen, Di Mainstone, Tim Murray-Browne. Interactions. 18, 8-9. doi:10.1145/2008176.2008179. ISSN 1072-5520
These Demo Hour projects were curated by Ingi Helgason, a researcher and design lecturer at Edinburgh Napier University and the Open University. The projects were presented at...

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