Research explorer tool

19 results

Fall of Humans: Interactive tabletop games and transmedia storytelling.

Conference Proceeding
Dionisio, M., Gujaran, A., Pinto, M., & Esteves, A. (2015)
Fall of Humans: Interactive tabletop games and transmedia storytelling. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, (401-404). https://doi.org/10.1145/2817721.2823477
This paper illustrates how transmedia storytelling can help introduce players to interactive tabletop games. To do so, we developed Fall of Humans (FoH), an experience that ta...

TraceMatch: a computer vision technique for user input by tracing of animated controls

Conference Proceeding
Esteves>, A., Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (2016)
TraceMatch: a computer vision technique for user input by tracing of animated controls. In UbiComp '16 Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, (298-303). https://doi.org/10.1145/2971648.2971714
Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the ...

Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch

Journal Article
Clarke, C., Bellino, A., Esteves, A., & Gellersen, H. (2017)
Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch. PACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3), 1-22. https://doi.org/10.1145/3130910
In this work we consider how users can use body movement for remote control with minimal effort and maximum flexibility. TraceMatch is a novel technique where the interface di...

SmoothMoves: smooth pursuits head movements for augmented reality.

Conference Proceeding
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017)
SmoothMoves: smooth pursuits head movements for augmented reality. In UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, (167-178). https://doi.org/10.1145/3126594.3126616
SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-scre...

WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors

Presentation / Conference
Verweij, D., Esteves, A., Khan, V., & Bakker, S. (2017, May)
WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors. Poster presented at Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17, Denver, Colorado, USA
We present WaveTrace, a novel interaction technique based on selection by motion matching. In motion matching systems, targets move continuously in a singular and pre-defined ...

Multi-user motion matching interaction for interactive television using Smartwatches.

Presentation / Conference
Verweij, D., Khan, V., Esteves, A., & Bakker, S. (2017, June)
Multi-user motion matching interaction for interactive television using Smartwatches. Poster presented at Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video - TVX '17 Adjunct, Hilversum, The Netherlands
Motion matching input, following continuously moving targets by performing bodily movements, offers new interaction possibilities in multiple domains. Unlike optical motion ma...

Orbits: enabling gaze interaction in smart watches using moving targets

Conference Proceeding
Esteves, A., Velloso, E., Bulling, A., & Gellersen, H. (2015)
Orbits: enabling gaze interaction in smart watches using moving targets. In UbiComp/ISWC'15 Adjunct Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computerhttps://doi.org/10.1145/2800835.2800942
In this paper we demonstrate Orbits, a novel gaze interaction technique that accounts for both the reduced size of smart watch displays and the hands-free nature of convention...

Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions

Conference Proceeding
Esteves, A., Bakker, S., Antle, A. N., May, A., Warren, J., & Oakley, I. (2014)
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions. In Proceeding CHI EA '14 CHI '14 Extended Abstracts on Human Factors in Computing Systems, 1843-1848. https://doi.org/10.1145/2559206.2581185
Tangible interaction is a compelling interface paradigm that elegantly merges the fluency of physical manipulation with the flexibility of digital content. However, it is curr...

Designing tangible interaction for embodied facilitation

Conference Proceeding
Esteves, A. (2012)
Designing tangible interaction for embodied facilitation. https://doi.org/10.1145/2148131.2148231
Designing and evaluating tangible interaction is a challenging ad-hoc process. This paper argues that if the field of tangible interaction is to continue to develop, it will n...

Informing design by recording tangible interaction.

Conference Proceeding
Esteves, A., & Oakley, I. (2011)
Informing design by recording tangible interaction. https://doi.org/10.1145/1979742.1979893
Evaluating tangible user interfaces is challenging. Despite the wealth of research describing the design of tangible systems, there is little empirical evidence highlighting t...

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