Complex Pleasures: Designing Optional interactions for Public Spaces
Helgason, I. Complex Pleasures: Designing Optional interactions for Public Spaces. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/1022893
This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where s...
Domains Models for User Interface Design
Benyon, D. (1996)
Domains Models for User Interface Design. In D. Benyon, & P. Palanque (Eds.), Critical Issues in User Interface Systems Engineering, 3-19. Springer Verlag. https://doi.org/10.1007/978-1-4471-1001-9_1
Human-Computer Interaction (HCI) is concerned with developing computer-based systems which help people undertake their work or other activities and which demonstrate a high de...
Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park
Presentation / Conference
Hall, L., Flint, T., & Mitsche, N. (2018, May)
Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park. Paper presented at 2nd International Research Symposium in Tourism Hospitality & Events
This research considers how the visitor experience could be enhanced through intertwining and blending the real and virtual, creating a new mixed reality that extended and add...
The Effectiveness of Two Audiovisual Mappings to Control a Concatenative Synthesiser
Tsiros, A., & Leplâtre, G. (2017)
The Effectiveness of Two Audiovisual Mappings to Control a Concatenative Synthesiser. In J. Pätynen, V. Välimäki, & T. Lokki (Eds.), Proceedings of the 14th Sound and Music Computing Conference 2017, (320-327
This paper presents the results of an investigation into audio visual (AV) correspondences conducted as part of the development of Morpheme, a painting interface to control a ...
Information Architecture and Navigation Design for Web Sites
Benyon, D. (2006)
Information Architecture and Navigation Design for Web Sites. In P. Zaphiris, & S. Kurniawan (Eds.), Human Computer Interaction Research in Web Design and Evaluation, 165-184. Hershey, Pa. ; London,: IGI Global. doi:10.4018/978-1-59904-246-6.ch008
Information architecture concerns how to structure the content of an information space. Information architects design information spaces. Staying with the notion of informatio...
Benyon, D. (2005)
Information Space. In C. Ghaoui (Ed.), Encyclopedia of Human Computer Interaction, 344-347. Hershey, Pa.; London;: IGI Global. doi:10.4018/978-1-59140-562-7.ch053
Human-Computer Interaction (HCI) in the 21st century needs to look very different from its 20th-century origins. Computers are becoming ubiquitous; they are disappearing into ...
Virtualizing the real: a virtual reality contemporary sculpture park for children
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018)
Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601
This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fideli...
Multi-reality games: an experience across the entire reality-virtuality continuum
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018)
Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018https://doi.org/10.1145/3284398.3284411
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced ...
Adaptive systems: from intelligent tutoring to autonomous agents
Benyon, D., & Murray, D. (1993)
Adaptive systems: from intelligent tutoring to autonomous agents. Knowledge-Based Systems, 6(4), 197-219. https://doi.org/10.1016/0950-7051%2893%2990012-i
Computer systems which can automatically alter aspects of their functionality or interface to suit the needs of individuals or groups of users have appeared over the years in ...
Adaptive systems: A solution to usability problems
Benyon, D. (1993)
Adaptive systems: A solution to usability problems. User Modeling and User-Adapted Interaction, 3(1), 65-87. https://doi.org/10.1007/bf01099425
Improving the usability of computer systems is perhaps the most important goal of human-computer interaction research. Current approaches to usability engineering tend to focu...