Poxels: polygonal voxel environment rendering
Miller, M., Cumming, A., Chalmers, K., Kenwright, B., & Mitchell, K. (2013)
Poxels: polygonal voxel environment rendering. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14, 235-236. doi:10.1145/2671015.2671125
We present efficient rendering of opaque, sparse, voxel environments with data amplified in local graphics memory with stream-out from a geomery shader to a cached vertex buff...
Instant messaging: using log files to identify patterns of interaction in group of teenage users.
Davison, B., & Buckner, K. (2005)
Instant messaging: using log files to identify patterns of interaction in group of teenage users. In A. Sloane (Ed.), Home-oriented informatics and telematics : proceedings of the IFIP WG 9.3 HOIT2005 conference. , (277-290). https://doi.org/10.1007/11402985_20
This paper presents preliminary findings on teenagers’ use of instant messaging (IM) as an example of an Internet technology. The results are quantitative, being drawn from th...
Real-time rendering with compressed animated light fields.
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2017)
Real-time rendering with compressed animated light fields. In GI '17 Proceedings of the 43rd Graphics Interface Conference. , (33-40). https://doi.org/10.20380/GI2017.05
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion....
Rapid one-shot acquisition of dynamic VR avatars
Malleson, C., Kosek, M., Klaudiny, M., Huerta, I., Bazin, J., Sorkine-Hornung, A., …Mitchell, K. (2017)
Rapid one-shot acquisition of dynamic VR avatars. In IEEE 2017 Virtual Reality (VR). https://doi.org/10.1109/vr.2017.7892240
We present a system for rapid acquisition of bespoke, animatable, full-body avatars including face texture and shape. A blendshape rig with a skeleton is used as a template fo...
Synthetic Prior Design for Real-Time Face Tracking
McDonagh, S., Klaudiny, M., Bradley, D., Beeler, T., Matthews, I., & Mitchell, K. (2016)
Synthetic Prior Design for Real-Time Face Tracking. In 2016 Fourth International Conference on 3D Vision (3DV),https://doi.org/10.1109/3dv.2016.72
Real-time facial performance capture has recently been gaining popularity in virtual film production, driven by advances in machine learning, which allows for fast inference o...
Real-time Physics-based Motion Capture with Sparse Sensors
Andrews, S., Huerta, I., Komura, T., Sigal, L., & Mitchell, K. (2016)
Real-time Physics-based Motion Capture with Sparse Sensors. In Proceedings of the 13th European Conference on Visual Media Production (CVMP 2016)https://doi.org/10.1145/2998559.2998564
We propose a framework for real-time tracking of humans using sparse multi-modal sensor sets, including data obtained from optical markers and inertial measurement units. A sm...
IRIDiuM: immersive rendered interactive deep media
Koniaris, B., Israr, A., Mitchell, K., Huerta, I., Kosek, M., Darragh, K., …Moon, B. (2016)
IRIDiuM: immersive rendered interactive deep media. https://doi.org/10.1145/2929490.2929496
Compelling virtual reality experiences require high quality imagery as well as head motion with six degrees of freedom. Most existing systems limit the motion of the viewer (p...
Stereohaptics: a haptic interaction toolkit for tangible virtual experiences
Israr, A., Zhao, S., McIntosh, K., Schwemler, Z., Fritz, A., Mars, J., …Mitchell, K. (2016)
Stereohaptics: a haptic interaction toolkit for tangible virtual experiences. In SIGGRAPH '16: ACM SIGGRAPH 2016 Studio. https://doi.org/10.1145/2929484.2970273
With a recent rise in the availability of affordable head mounted gear sets, various sensory stimulations (e.g., visual, auditory and haptics) are integrated to provide seamle...
User, metric, and computational evaluation of foveated rendering methods
Swafford, N. T., Iglesias-Guitian, J. A., Koniaris, C., Moon, B., Cosker, D., & Mitchell, K. (2016)
User, metric, and computational evaluation of foveated rendering methods. In SAP '16 Proceedings of the ACM Symposium on Applied Perception. https://doi.org/10.1145/2931002.2931011
Perceptually lossless foveated rendering methods exploit human perception by selectively rendering at different quality levels based on eye gaze (at a lower computational cost...
Online view sampling for estimating depth from light fields
Kim, C., Subr, K., Mitchell, K., Sorkine-Hornung, A., & Gross, M. (2015)
Online view sampling for estimating depth from light fields. In 2015 IEEE International Conference on Image Processing (ICIP)https://doi.org/10.1109/icip.2015.7350981
Geometric information such as depth obtained from light fields
finds more applications recently. Where and how to sample
images to populate a light field is an important probl...