Multi-reality games: an experience across the entire reality-virtuality continuum
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018)
Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018https://doi.org/10.1145/3284398.3284411
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced ...
GPU-accelerated depth codec for real-time, high-quality light field reconstruction
Koniaris, B., Kosek, M., Sinclair, D., & Mitchell, K. (2018)
GPU-accelerated depth codec for real-time, high-quality light field reconstruction. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 1(1), 1-15. https://doi.org/10.1145/3203193
Pre-calculated depth information is essential for efficient light field video rendering, due to the prohibitive cost of depth estimation from color when real-time performance ...
Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment
Pan, Y., Sinclair, D., & Mitchell, K. (2018)
Empowerment and embodiment for collaborative mixed reality systems: Empowerment and Embodiment. Computer Animation and Virtual Worlds, 29(3-4), https://doi.org/10.1002/cav.1838
We present several mixed‐reality‐based remote collaboration settings by using consumer head‐mounted displays. We investigated how two people are able to work together in these...
From Faces to Outdoor Light Probes
Calian, D. A., Lalonde, J., Gotardo, P., Simon, T., Matthews, I., & Mitchell, K. (2018)
From Faces to Outdoor Light Probes. Computer Graphics Forum, 37(2), 51-61. doi:10.1111/cgf.13341
Image‐based lighting has allowed the creation of photo‐realistic computer‐generated content. However, it requires the accurate capture of the illumination conditions, a task n...
Compressed Animated Light Fields with Real-time View-dependent Reconstruction
Koniaris, C., Kosek, M., Sinclair, D., & Mitchell, K. (2019)
Compressed Animated Light Fields with Real-time View-dependent Reconstruction. IEEE Transactions on Visualization and Computer Graphics, 25(4), 1666-1680. https://doi.org/10.1109/tvcg.2018.2818156
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion....
Feature-preserving detailed 3D face reconstruction from a single image
Li, Y., Ma, L., Fan, H., & Mitchell, K. (2018)
Feature-preserving detailed 3D face reconstruction from a single image. In CVMP '18 Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Productiondoi:10.1145/3278471.3278473
Dense 3D face reconstruction plays a fundamental role in visual media production involving digital actors. We improve upon high fidelity reconstruction from a single 2D photo ...
IRIDiuM+: deep media storytelling with non-linear light field video
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017)
IRIDiuM+: deep media storytelling with non-linear light field video. In SIGGRAPH '17 ACM SIGGRAPH 2017 VR Village. https://doi.org/10.1145/3089269.3089277
We present immersive storytelling in VR enhanced with non-linear
sequenced sound, touch and light. Our Deep Media (Rose 2012) aim
is to allow for guests to physically enter re...
Real-Time Multi-View Facial Capture with Synthetic Training
Klaudiny, M., McDonagh, S., Bradley, D., Beeler, T., & Mitchell, K. (2017)
Real-Time Multi-View Facial Capture with Synthetic Training. Computer Graphics Forum, 36(2), 325-336. https://doi.org/10.1111/cgf.13129
We present a real-time multi-view facial capture system facilitated by synthetic training imagery. Our method is able to achieve high-quality markerless facial performance cap...
Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings
Bitterli, B., Rousselle, F., Moon, B., Iglesias-Guitián, J. A., Adler, D., Mitchell, K., …Novák, J. (2016)
Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings. Computer Graphics Forum, 35(4), 107-117. https://doi.org/10.1111/cgf.12954
We address the problem of denoising Monte Carlo renderings by studying existing approaches and proposing a new algorithm that yields state-of-the-art performance on a wide ran...
Pixel history linear models for real-time temporal filtering.
Iglesias-Guitian, J. A., Moon, B., Koniaris, C., Smolikowski, E., & Mitchell, K. (2016)
Pixel history linear models for real-time temporal filtering. Computer Graphics Forum, 35(7), 363-372. https://doi.org/10.1111/cgf.13033
We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a n...