Kettley, S., & Smyth, M. (2004). The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381
This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit au...
O'Neill, S., McCall, R., Smyth, M., & Benyon, D. (2004). Probing the sense of place. In Presence 2004
This paper describes the application and results of
two studies using a qualitative tool designed to examine
sense of place in relation to presence research in the
McCall, R., O'Neill, S., Benyon, D., Smyth, M., & Carroll, F. (2004). A method for designing virtual places. In Presence 2004, 305-312
This paper discusses our experiences of using a
range of methods and techniques to measure the sense of
place in real and virtual environments. The paper
presents a discussion...
EU Framework Programme 7 and FP6 and earlier programmes
Presence Research in Action, ‘Peach’, is a co-ordination action, part of the European Union’s 6th Research and Development Framework Programme in Information Systems Technologies. Peach is a project a...
Aim The project will investigate and further develop novel synthetic image rendering technologies into an innovative mediation system (a Virtual Environment) that provides close-to photo-realistic 3D ...
Smyth, M. (1994). Human computer co-operative systems - empowering users through partnership. In Proceedings of the International Workshop on the Design of Cooperative Systems, 37-55
The concept of context-awareness is widely used in mobile and pervasive computing t...