Research explorer tool

52 results

Using a conceptual data language to describe a database and its interface.

Conference Proceeding
Mitchell, K., Kennedy, J., & Barclay, P. J. (1995)
Using a conceptual data language to describe a database and its interface. In C. Goble, & J. Keane (Eds.), Advances in Databases: Proceedings [of the] 13th British National Conference on Database - BNCOD13, 1995, 101-119. doi:10.1007/BFb0000543
We propose a conceptual approach to defining interfaces to databases which uses the features of a fully object oriented data language to specify interface objects combined wit...

Runtime Implementation of Modular Radiance Transfer.

Conference Proceeding
Loos, B., Antani, L., Mitchell, K., Nowrouzezahrai, D., Jarosz, W., & Sloan, P. (2011)
Runtime Implementation of Modular Radiance Transfer. In ACM SIGGRAPH 2011 Talks, (59:1-59:1). https://doi.org/10.1145/2037826.2037905
Real-time rendering of indirect lighting significantly enhances the sense of realism in video games. Unfortunately, previously including such effects often required time consu...

Poxels: polygonal voxel environment rendering

Conference Proceeding
Miller, M., Cumming, A., Chalmers, K., Kenwright, B., & Mitchell, K. (2013)
Poxels: polygonal voxel environment rendering. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14, 235-236. doi:10.1145/2671015.2671125
We present efficient rendering of opaque, sparse, voxel environments with data amplified in local graphics memory with stream-out from a geomery shader to a cached vertex buff...

Light factorization for mixed-frequency shadows in augmented reality

Conference Proceeding
Nowrouzezahrai, D., Geiger, S., Mitchell, K., Sumner, R., Jarosz, W., & Gross, M. (2011)
Light factorization for mixed-frequency shadows in augmented reality. In Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on, (173-179). https://doi.org/10.1109/ISMAR.2011.6092384
Integrating animated virtual objects with their surroundings for high-quality augmented reality requires both geometric and radio-metric consistency. We focus on the latter of...

3D Information visualisation: Identifying and measuring success.

Conference Proceeding
Kennedy, J., Mitchell, K., Barclay, P. J., & Marshall, B. (1995)
3D Information visualisation: Identifying and measuring success. In Proceedings of the 2nd International FADIVA Workshop, 1995
This paper presents some of our views on information visualisation and interfaces to databases with respect to the theme of the workshop.

A framework for user-interfaces to databases.

Conference Proceeding
Mitchell, K., Kennedy, J., & Barclay, P. J. (1996)
A framework for user-interfaces to databases. In T. Catarci, M. F. Costabile, S. Levialdi, & G. Santucci (Eds.), Proceedings [of the] 3rd International Workshop on Advanced Visual Interfaces, AVI'96, 81-90. doi:10.1145/948449.948462
A framework for user-interfaces to databases (IDSs) is proposed which draws from existing research on human computer interaction (HCI) and database systems. The framework is d...

A framework for information visualisation.

Journal Article
Kennedy, J., Mitchell, K., & Barclay, P. J. (1996)
A framework for information visualisation. SIGMOD record, 25, 30-34
In this paper we examine the issues involved in developing information visualisation systems and present a framework for their construction. The framework addresses the compon...

Describing and characterising visualisations.

Conference Proceeding
Kennedy, J., Mitchell, K., & Barclay, P. J. (1996)
Describing and characterising visualisations. In 3rd FADIVA Workshop
A generic framework for describing and specifying interfaces to databases has been proposed [1]. Currently this framework is being used as a model for the development of an en...

Capture and analysis of racing gameplay metrics

Journal Article
Jimenez, E., Mitchell, K., & Seron, F. (2011)
Capture and analysis of racing gameplay metrics. IEEE Software, 28, 46-52. https://doi.org/10.1109/MS.2011.71
This article presents a flexible, extendable system called Tracktivity that can capture gameplay metrics in any type of leaderboard-based video game. This system incorporates ...

Surround Haptics: Sending Shivers Down Your Spine

Conference Proceeding
Israr, A., Poupyrev, I., Ioffreda, C., Cox, J., Gouveia, N., Bowles, H., …Williams, T. (2011)
Surround Haptics: Sending Shivers Down Your Spine. In ACM SIGGRAPH 2011 Emerging Technologies, (14:1-14:1). https://doi.org/10.1145/2048259.2048273
Surround Haptics is a new tactile technology that uses a low-resolution grid of inexpensive vibrating actuators to generate high-resolution, continuous, moving tactile strokes...