Research explorer tool

26 results

Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park

Presentation / Conference
Hall, L., Flint, T., & Mitsche, N. (2018, May)
Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park. Paper presented at 2nd International Research Symposium in Tourism Hospitality & Events
This research considers how the visitor experience could be enhanced through intertwining and blending the real and virtual, creating a new mixed reality that extended and add...

Virtualizing the real: a virtual reality contemporary sculpture park for children

Journal Article
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018)
Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601
This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fideli...

Aide Memoire

Conference Proceeding
Flint, T., & Dylan, T. H. (2018)
Aide Memoire. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of BHCI 2017https://doi.org/10.14236/ewic/HCI2017.69
The Aide Memoire is a fully realised product constructed from discarded testing equipment. Born out of a series of creative sessions exploring the broad theme of interactivity...

Soundscape mapping: a tool for evaluating sounds and auditory environments.

Conference Proceeding
McGregor, I., LePlâtre, G., Turner, P. & Flint, T. (2010)
Soundscape mapping: a tool for evaluating sounds and auditory environments. In Proceedings of the 16th International Conference on Auditory Display
This paper describes a soundscape mapping tool, and provides an illustration of its use in the evaluation of an in-car auditory interface. The tool addresses three areas: comm...

Future Perfect

Presentation / Conference
Morgan, A., Deane, A., & Flint, T. (2010, June)
Future Perfect. Paper presented at Create 10
A workshop exploring the process of creating an immersive location based game driven by narrative. The game is specifically designed to be portable with minimal effort to tail...

Designing Mixed Reality Experiences and Pedagogies on the NYC High Line

Presentation / Conference
O’Keefe, B., & Flint, T. (2018, November)
Designing Mixed Reality Experiences and Pedagogies on the NYC High Line. Paper presented at FACT2 Symposium: Virtual Immersive Pedagogy
No abstract available.

Psychogeography With Technology

Presentation / Conference
Flint, T., Grandison, T., & Barrett, H. (2018, November)
Psychogeography With Technology. Poster presented at Engage 2018
No abstract available.

Designing Mixed Reality Experiences and Pedagogies on the NYC High Line

Presentation / Conference
O’Keefe, B., Flint, T., Friedman, E., & Benyon, D. (2018, October)
Designing Mixed Reality Experiences and Pedagogies on the NYC High Line. Poster presented at Celebration of Scholarship
No abstract available.

Jupiter Artland Audio Guide

Digital Artefact
Flint, T., & Mcgregor, I. (2011)
Jupiter Artland Audio Guide. [https://www.jupiterartland.org/learning/projects/audio-development-project]
This is the official audio guide for Jupiter Artland. Visitors can choose between audio guides one might expect with commentary by artists and curators or a series of stories...

Psychogeography With Technology

Presentation / Conference
Grandison, T., Flint, T., & Barrett-Duncan, H. (2018, July)
Psychogeography With Technology. Presented at 32nd International BCS Human Computer Interaction Conference (HCI), Belfast
This submission is a co-created map of Wester Hailes which draws from methods of psychogeography. The map is touch sensitive. Touching pictures on the map triggers bespoke aud...