Research explorer tool

19 results

Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings.

Presentation / Conference
Mival, O., & Benyon, D. (2013, April)
Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. Paper presented at CHI2013 workshop on Blended Interaction Spaces., Paris, France
In this paper, we present a methodology for the design, development and implementation of ICEs (Interactive Collaborative Environments) in real world industrial settings. The ...

Permaculture as a foundation for sustainable interaction design and UX

Conference Proceeding
Egan, C., Benyon, D., & Thompson, R. (2017)
Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017. https://doi.org/10.14236/ewic/HCI2017.93
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...

User Experience in Cross-channel Ecosystems

Conference Proceeding
Benyon, D., & Resmini, A. (in press)
User Experience in Cross-channel Ecosystems. In Proceedings of the British HCI Conference 2017https://doi.org/10.14236/ewic/HCI2017.38
Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The dis...

An ethnographical orientated study of designers in a collaborative design project.

Conference Proceeding
Joel, S., Smyth, M., & Rodgers, P. (2004)
An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
No abstract available.

A new scalable broadcast algorithm for multiport meshes with minimum communication steps

Journal Article
Ould-Khaoua, M., Al-Dubai, A., Al-Dubai, A., & Ould-Khaoua, M. (2003)
A new scalable broadcast algorithm for multiport meshes with minimum communication steps. Microprocessors and Microsystems, 27(3), 101-113. doi:10.1016/s0141-9331(02)00094-7
Many broadcast algorithms have been proposed for the mesh in the literature. However, most of these algorithms do not exhibit good scalability properties as the network size i...

Towards a scalable broadcast in wormhole-switched mesh networks

Conference Proceeding
Al-Dubai, A. Y., Ould-Khaoua, M., & Mackenzie, L. M. (2002)
Towards a scalable broadcast in wormhole-switched mesh networks. In Proceedings of the 2002 ACM symposium on Applied computing, 840-844. https://doi.org/10.1145/508791.508955
Broadcast algorithms for wormhole--switched meshes have been widely reported in the literature. However, most of these algorithms handle broadcast in a sequential manner and d...

UrbanixD: designing human interactions in the networked city

Conference Proceeding
Smyth, M., Helgason, I., Brynskov, M., Mitrovic, I., & Zaffiro, G. (2013)
UrbanixD: designing human interactions in the networked city. In Proceeding CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), (2533-2536). https://doi.org/10.1145/2468356.2468823
Interaction Design, in an urban context, is an increasingly important field of research. City populations are currently in a state of rapid flux. Conurbations are fast becomin...

Triangulation in practice.

Journal Article
Turner, P., & Turner, S. (2009)
Triangulation in practice. Virtual Reality, 13, 171-181. https://doi.org/10.1007/s10055-009-0117-2
Triangulation is the means by which an alternate perspective is used to validate, challenge or extend existing findings. It is frequently used when the field of study is diffi...

On the design of scalable pipelined broadcasting for mesh networks

Conference Proceeding
Al-Dubai, A., & Ould-Khaoua, M. (2002)
On the design of scalable pipelined broadcasting for mesh networks. In High Performance Computing Systems and Applications, 98-105. https://doi.org/10.1109/HPCSA.2002.1019140
Minimising the communication latency and achieving considerable scalability are of paramount importance when designing high performance broadcast algorithms. Many algorithms f...

On balancing traffic load in path-based multicast communication.

Conference Proceeding
Al-Dubai, A., Ould-Khaoua, M., El-Zayyat, K., & Mackenzie, L. (2002)
On balancing traffic load in path-based multicast communication. In SPECTS '03, 533-540
Multicast is the most primitive collective capability of any message-passing network. It is itself central to many important parallel applications in Science and Engineering b...