Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings.
Presentation / Conference
Mival, O., & Benyon, D. (2013, April)
Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. Paper presented at CHI2013 workshop on Blended Interaction Spaces., Paris, France
In this paper, we present a methodology for the design,
development and implementation of ICEs (Interactive
Collaborative Environments) in real world industrial
settings. The ...
Permaculture as a foundation for sustainable interaction design and UX
Egan, C., Benyon, D., & Thompson, R. (2017)
Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017. https://doi.org/10.14236/ewic/HCI2017.93
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...
User Experience in Cross-channel Ecosystems
Benyon, D., & Resmini, A. (in press)
User Experience in Cross-channel Ecosystems. In Proceedings of the British HCI Conference 2017https://doi.org/10.14236/ewic/HCI2017.38
Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The dis...
The REAL Corpus: a crowd-sourced corpus of human generated and evaluated spatial references to real-world urban scenes
Bartie, P., Mackaness, W., Gkatzia, D., & Rieser, V. (2016)
The REAL Corpus: a crowd-sourced corpus of human generated and evaluated spatial references to real-world urban scenes. In 10th International Conference on Language Resources and Evaluation (LREC)
We present a newly crowd-sourced data set of natural language references to objects anchored in complex urban scenes (In short: The REAL Corpus – Referring Expressions Anchore...
An ethnographical orientated study of designers in a collaborative design project.
Joel, S., Smyth, M., & Rodgers, P. (2004)
An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
No abstract available.
UrbanixD: designing human interactions in the networked city
Smyth, M., Helgason, I., Brynskov, M., Mitrovic, I., & Zaffiro, G. (2013)
UrbanixD: designing human interactions in the networked city. In Proceeding CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), (2533-2536). https://doi.org/10.1145/2468356.2468823
Interaction Design, in an urban context, is an increasingly important field of research. City populations are currently in a state of rapid flux. Conurbations are fast becomin...
Triangulation in practice.
Turner, P., & Turner, S. (2009)
Triangulation in practice. Virtual Reality, 13, 171-181. https://doi.org/10.1007/s10055-009-0117-2
Triangulation is the means by which an alternate perspective is used to validate, challenge or extend existing findings. It is frequently used when the field of study is diffi...
Tangible possibilities—envisioning interactions in public space
Smyth, M., & Helgason, I. (2013)
Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), 75-87. https://doi.org/10.1080/14626268.2013.769454
This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case ...