Vesper: Visualising Species Archives.
Graham, M., & Kennedy, J. (2014)
Vesper: Visualising Species Archives. Ecological Informatics, 24, 132-147. https://doi.org/10.1016/j.ecoinf.2014.08.004
Vesper (Visual Exploration of SPEcies-referenced Repositories) is a tool that visualises Darwin Core Archive (DwC-A) datasets, and is aimed at reducing the amount of time and ...
Motion correlation: selecting objects by matching their movement
Velloso, E., Carter, M., Newn, J., Esteves, A., Gellersen, H., & Clarke, C. (2017)
Motion correlation: selecting objects by matching their movement. ACM transactions on computer-human interaction : a publication of the Association for Computing Machinery, 24(3), 1-35. https://doi.org/10.1145/3064937
Selection is a canonical task in user interfaces, commonly supported by presenting objects for acquisition by pointing. In this article, we consider motion correlation as an a...
A framework for engineering metaphor at the user interface
Alty, J., Knott, R., Anderson, B., & Smyth, M. (2000)
A framework for engineering metaphor at the user interface. Interacting with Computers, 13(2), (301-322). ISSN 0953-5438
Interface metaphors facilitate the learning of new computer systems by supporting the transformation of existing knowledge in order to improve the comprehension of novel situa...
Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch
Clarke, C., Bellino, A., Esteves, A., & Gellersen, H. (2017)
Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch. PACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3), 1-22. https://doi.org/10.1145/3130910
In this work we consider how users can use body movement for remote control with minimal effort and maximum flexibility. TraceMatch is a novel technique where the interface di...
Messenger in The Barn: networking in a learning environment
Rutter, M. (2009)
Messenger in The Barn: networking in a learning environment. ALT-J : Association for Learning Technology journal, 17, 33-47. https://doi.org/10.1080/09687760802649863
This case study describes the use of a synchronous communication application (MSN Messenger) in a large academic computing environment. It draws on data from interviews, quest...
Assessing the Relative Importance of an E-learning system Usability Design Characteristics Based on Students' Preferences
Rutter, M. J., Smith, S., & Alshehri, A. (2019)
Assessing the Relative Importance of an E-learning system Usability Design Characteristics Based on Students' Preferences. European Journal of Educational Research, 8(3), 839-855. https://doi.org/10.12973/eu-jer.8.3.839
This study considers the interaction between an e-learning system, the Blackboard system, and the students who use it in Saudi Arabia. While previous work exists, there is lim...
Special issue on intelligent interface technology: editor's introduction
Benyon, D., & Murray, D. (2000)
Special issue on intelligent interface technology: editor's introduction. Interacting with Computers, 12(4), 315-322. https://doi.org/10.1016/S0953-5438%2899%2900024-7
The term ‘Intelligent Interface Technology’ (IIT) is intended to capture the wide range of issues and methods in which some form of ‘intelligence’ is applied to both user inte...
Designing e-Participation with Balkan journalists.
Taylor-Smith, E. & Buckner, K. (2008)
Designing e-Participation with Balkan journalists. JeDEM eJournal of eDemocracy and Open Government. 1, 12-20. ISSN 2075-9517
This paper describes the use of scenarios as a central part of the design methodology, in a project to create an e-participation initiative, working with the national news age...
Being-with: a study of familiarity
Turner, P. (2008)
Being-with: a study of familiarity. Interacting with Computers, 20, 447-454. https://doi.org/10.1016/j.intcom.2008.04.002
How people learn to use an interactive device has always been an important field of research in human-computer interaction (HCI). The theoretical bases of which have ranged fr...