Alty, J., Knott, R., Anderson, B., & Smyth, M. (2000). A framework for engineering metaphor at the user interface. Interacting with Computers, 13(2), (301-322). ISSN 0953-5438
Interface metaphors facilitate the learning of new computer systems by supporting the transformation of existing knowledge in order to improve the comprehension of novel situa...
Stals, S., Smyth, M., & Ijsselsteijn, W. (2013). Walking & talking: probing the urban lived experience. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction Fun, Fast, Foundational - NordiCHI '14, 737-746. doi:10.1145/2639189.2641215
With ubiquitous mobile computing devices spreading throughout the urban environment of everyday life, there is a growing need to better understand person-place relationships a...
Smyth, M. (2005). Articulating the Sense of Place Experienced by Visitors to the Jencks Landform
Joel, S., Smyth, M., & Rodgers, P. (2004). An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
No abstract available.
Carroll, F., Smyth, M., & Dryden, L. (2004). Visual-narrative and virtual reality. In R. E. Griffin, S. B. Chandler, & B. D. Cowden (Eds.), Visual Literacy and Development: An African Experience - Selected readings of the IVLA Annual Conference
This paper explores the relationship between the image and the narrative in virtual reality (VR) environments. It
addresses three main issues; how we engage in images, how the...