Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources
Hetherington, R., & McRae, R. (2017)
Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources. Animation, 12(2), 156-173. https://doi.org/10.1177/1746847717710738
A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sampling user comments from three online reviewer aggregator sites: the Inter...
Coordinated parallel views for the exploratory analysis of microarray time-course data.
Craig, P., Kennedy, J., & Cumming, A. (2005)
Coordinated parallel views for the exploratory analysis of microarray time-course data. https://doi.org/10.1109/CMV.2005.5
Microarray time-course data relate to the recorded activity of thousands of genes, in parallel, over multiple discrete points in time during a biological process. Existing tec...
Deep Precomputed Radiance Transfer for Deformable Objects
Li, Y., Wiedemann, P., & Mitchell, K. (2019)
Deep Precomputed Radiance Transfer for Deformable Objects. Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2(1), 1-16. https://doi.org/10.1145/3320284
We propose, DeepPRT, a deep convolutional neural network to compactly encapsulate the radiance transfer of a freely deformable object for rasterization in real-time.
Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2019)
Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses. Computers, 8(2), https://doi.org/10.3390/computers8020029
Shadow-retargeting maps depict the appearance of real shadows to virtual shadows given corresponding deformation of scene geometry, such that appearance is seamlessly maintain...
L3V: A Layered Video Format for 3D Display
Mitchell, K., Sinclair, D., Kosek, M., & Swaford, N. (2014)
L3V: A Layered Video Format for 3D Display
We present a layered video format for 3D interactive display which adapts and exploits well-developed 2D codecs with layer centric packing for real-time user perspective playb...
Visualization of Online Datasets
Peng, T., & Downie, C. (2017)
Visualization of Online Datasets. In Proceedings of 15th IEEE/ACIS International Conference on Software Engineering Research, Management and Application (SERA), (239-246
As computing technology advances, computers are being used to orchestrate and advance wide spectrums of commercial and personal life, an element even more significant as we im...
Light factorization for mixed-frequency shadows in augmented reality
Nowrouzezahrai, D., Geiger, S., Mitchell, K., Sumner, R., Jarosz, W., & Gross, M. (2011)
Light factorization for mixed-frequency shadows in augmented reality. In Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on, (173-179). https://doi.org/10.1109/ISMAR.2011.6092384
Integrating animated virtual objects with their surroundings for high-quality augmented reality requires both geometric and radio-metric consistency. We focus on the latter of...
Poxels: polygonal voxel environment rendering
Miller, M., Cumming, A., Chalmers, K., Kenwright, B., & Mitchell, K. (2013)
Poxels: polygonal voxel environment rendering. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14, 235-236. doi:10.1145/2671015.2671125
We present efficient rendering of opaque, sparse, voxel environments with data amplified in local graphics memory with stream-out from a geomery shader to a cached vertex buff...
City | Data | Future: envisioning interactions in hybrid urban space.
Mitrović, I., Smyth, M., Helgason, I., & Mitrovic, I. (2015)
City | Data | Future: envisioning interactions in hybrid urban space. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, (373-374). https://doi.org/10.1145/2757226.2757380
The City | Data | Future installation is a collection of “design fiction” video scenarios that speculate about the experience of urban life and how it might change in the near...
The believability of hyper realistic characters in animated movies.
Hetherington, R. (2015)
The believability of hyper realistic characters in animated movies. https://doi.org/10.1145/2814464.2814478
In a pilot study, participants were asked to watch sets of short movie excerpts featuring performances of a human actor, and 5 animated characters of varying human likeness an...