Runtime Implementation of Modular Radiance Transfer.
Conference Proceeding
Loos, B., Antani, L., Mitchell, K., Nowrouzezahrai, D., Jarosz, W., & Sloan, P. (2011)
Runtime Implementation of Modular Radiance Transfer. In ACM SIGGRAPH 2011 Talks (59:1-59:1). https://doi.org/10.1145/2037826.2037905
Real-time rendering of indirect lighting significantly enhances the sense of realism in video games. Unfortunately, previously including such effects often required time consu...
Split Second Motion Blur
Conference Proceeding
Ritchie, M., Modern, G., & Mitchell, K. (2010)
Split Second Motion Blur. In ACM SIGGRAPH 2010 Talks, (17:1-17:1). https://doi.org/10.1145/1837026.1837048
Motion blur is key to delivering a sense of speed in interactive video game rendering. Further, simulating accurate camera optical exposure properties and reduction of tempora...
Eidolon360 – A VR Experience
Conference Proceeding
Hood, B., & Flint, T. (2018)
Eidolon360 – A VR Experience. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)https://doi.org/10.14236/ewic/HCI2017.63
Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 3...
Photo-Realistic Facial Details Synthesis from Single Image
Conference Proceeding
Chen, A., Chen, Z., Zhang, G., Zhang, Z., Mitchell, K., & Yu, J. (2019)
Photo-Realistic Facial Details Synthesis from Single Image. In 2019 IEEE/CVF International Conference on Computer Vision (ICCV) (9429-9439). https://doi.org/10.1109/ICCV.2019.00952
We present a single-image 3D face synthesis technique that can handle challenging facial expressions while recovering fine geometric details. Our technique employs expression ...