Research explorer tool

19 results

Looking at technology with Parkour eyes.

Presentation / Conference
Flint, T., & Turner, P. (2014, June)
Looking at technology with Parkour eyes. Paper presented at Interaction Design and Children, Aarhus University, Denmark
This workshop paper discusses the theme of repurposing and its relationship to appropriation. By centering on the social, cultural aspect of appropriation we link it to afford...

Future Perfect

Presentation / Conference
Morgan, A., Deane, A., & Flint, T. (2010, June)
Future Perfect. Paper presented at Create 10
A workshop exploring the process of creating an immersive location based game driven by narrative. The game is specifically designed to be portable with minimal effort to tail...

Eidolon360 – A VR Experience

Conference Proceeding
Hood, B., & Flint, T. (2018)
Eidolon360 – A VR Experience. In L. Hall, T. Flint, S. O'Hara, & P. Turner (Eds.), Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)https://doi.org/10.14236/ewic/HCI2017.63
Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 3...

Appropriating Affordances. Three Practice Based Explorations

Conference Proceeding
Flint, T. (2017)
Appropriating Affordances. Three Practice Based Explorations. In T. Flint, L. Hall, S. O'Hara, & P. Turner (Eds.), Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017). https://doi.org/10.14236/ewic/HCI2017.36
Affordance and Appropriation are related. An effective way of examining these phenomena is through practice. This paper discusses practice based exploration of affordance in t...

Enactive appropriation

Journal Article
Flint, T., & Turner, P. (2016)
Enactive appropriation. AI & society, 31(1), 41-49. https://doi.org/10.1007/s00146-015-0582-y
The appropriation of digital artefacts involves their use, which has changed, evolved or developed beyond their original design. Thus, to understand appropriation, we must und...

Eidolon360 – A VR Experience

Conference Proceeding
Hood, B., & Flint, T. (2018)
Eidolon360 – A VR Experience. In Proceedings of xCoAx 2018
Eidolon360 is a virtual reality artwork and experience that is interacted with through VR headsets. The viewer, reclining on a bed within the exhibition space, experiences a 3...

The role of appropriation in the design of engaging artefacts

Presentation / Conference
Flint, T., & Turner, P. (2011, May)
The role of appropriation in the design of engaging artefacts. Paper presented at Re-Thinking Technology in Museums 2011
Creating engaging artefacts is a key objective for anyone involved in the design and implementation of interactive media. This is particularly true for those artefacts that co...

“This is amazing, I’m in two worlds!” A multiple reality game designed with children for children.

Presentation / Conference
Flint, T. (2017, September)
“This is amazing, I’m in two worlds!” A multiple reality game designed with children for children. Paper presented at IPA 2017

Designing for mixed reality with children

Presentation / Conference
Flint, T. (2017, May)
Designing for mixed reality with children. Paper presented at Researching with and for children: Place, pedagogy and play, University of Edinburgh, Edinburgh, Scotland