A new grouping scheme for path-based multicast communication
Presentation / Conference
Al-Dubai, A., Ould-Khaoua, M., & Mackenzie, L. (2003, July)
A new grouping scheme for path-based multicast communication
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task
Conference Proceeding
Mackamul, E. B., & Esteves, A. (2018)
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task. In SUI '18 Symposium on Spatial User Interactionhttps://doi.org/10.1145/3267782.3267793
This paper presents a comparative study between two popular AR systems during a collocated collaborative task. The goal of the study is to start a body of knowledge that descr...
QoS aware broadcast communication algorithm for multicomputer interconnections.
Conference Proceeding
Al-Dubai, A., Ould-Khaoua, M. & Ferguson, J. (2004)
QoS aware broadcast communication algorithm for multicomputer interconnections
Focuses on group communication algorithms in high performance networks, parallel and distributed systems, quality of service and routing protocols, mobile and wireless Technol...
The dimensions and complexities of audio-visual association.
Conference Proceeding
Tsiros, A. (2013)
The dimensions and complexities of audio-visual association. In Electronic Workshops in Computing (eWiC)
This paper draws on literature from psychology, neuroscience, linguistics, and philosophy to portray a cross-modal conception of auditory and visual phenomena focusing on the ...
Qualified groups: an efficient path-based multicast algorithm for mesh networks
Report
Al-Dubai, A. (2002)
Qualified groups: an efficient path-based multicast algorithm for mesh networks
Performance comparison of path-based multicast algorithms
Conference Proceeding
Al-Dubai, A., Ould-Khaoua, M. & Mackenzie, L. (2002)
Performance comparison of path-based multicast algorithms
Shock Index demonstrator
Other
Thuemmler, C. (2014)
Shock Index demonstrator. [https://youtu.be/9C1rJBQyLyg]. https://youtu.be/9C1rJBQyLyg
This is an outcome from the FI-STAR project and a contribution to the FIWARE catalogue.
Progressive skinning for video game character animations.
Conference Proceeding
Pilgrim, S. J., Aguado, A., Mitchell, K., & Steed, A. (2006)
Progressive skinning for video game character animations. . https://doi.org/10.1145/1179849.1179992
On collective communication in wormhole-switched interconnection networks
Report
Al-Dubai, A. (2002)
On collective communication in wormhole-switched interconnection networks