The place probe: exploring a sense of place in real and virtual environments.
McCall, R., Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006)
The place probe: exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668-687. https://doi.org/10.1162/pres.15.6.668
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techni...
Design and development of Auralization room at Edinburgh Napier University.
Prokofieva, E., Luciani, C., & McGregor, I. (2014)
Design and development of Auralization room at Edinburgh Napier University. In Proceedings of the 136th international AES Convention
The auralization room was designed as a joint project between School of Engineering and Built Environment and the School of Computing of Edinburgh Napier University. The inter...
McEwan, T. (2010)
Digitally enabled. ITNOW. 52, 8-9. doi:10.1093/itnow/bwq207. ISSN 1746-5702
Everyone has usability issues with mobile technology, so what is good practice for accessibility?
Familiarity with mobile phones.
Turner, P. & Sobolewska, E. (2008)
Familiarity with mobile phones. VTT symposium. 258, 221-227. ISSN 0357-9387
McGregor, I. (2018)
This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre. The focus of the text is about how t...