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60 results

An ethnographical orientated study of designers in a collaborative design project.

Conference Proceeding
Joel, S., Smyth, M., & Rodgers, P. (2004)
An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
No abstract available.

Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?

Book
Smyth, M., Speed, C., & Brynskov, M. (2010)
Critical Design: Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2011; Lecture Notes in Computer Science, 685-686. Springer. doi:10.1007/978-3-642-23768-3_115
The panel will discuss the contribution of Critical Design to the field of Interaction Design and reflect on the insights that it provides on interaction.

Designing digital urban interactions industry landscape and market analysis.

Conference Proceeding
Zaffiro, G., Melissa, B., Brynskov, M., & Smyth, M. (2014)
Designing digital urban interactions industry landscape and market analysis. In 13th International Conference on e-Society 2015, 249-254
Urban Interaction Design addresses the question of how we, as physical beings, will interact with the technologically augmented, data-rich urban environments that increasingly...

city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition

Book
Mitrovic, I., Smyth, M., & Helgason, I. (2013)
city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition. UrbanIxD: Designing Human Interactions in the Networked City
The focus of the emergent field of Urban Interaction Design is public space and the relationships between people – with and through technology. The currency of these interacti...

Probing the sense of place.

Conference Proceeding
O'Neill, S., McCall, R., Smyth, M., & Benyon, D. (2004)
Probing the sense of place. In Presence 2004
This paper describes the application and results of two studies using a qualitative tool designed to examine sense of place in relation to presence research in the BENOGO proj...

Recreating the Botanics: towards a sense of place in virtual environments.

Presentation / Conference
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, June)
Recreating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network
The EC funded project BENOGO seeks to re-create real places using photo-realistic immersive virtual reality technology and in so doing investigates the nature of presence and ...

The role of metaphor at the human computer interface.

Conference Proceeding
Smyth, M., & Knott, R. P. (1993)
The role of metaphor at the human computer interface. In S. Howard, & Y. K. Leung (Eds.), Proceedings of OZCHI'94, the CHISIG Annual Conference : Harmony through working together, 287-291
Interface metaphors are introduced as a technique to facilitate the learning of systems. To better understand this process, metaphors are discussed in terms of their role in t...

Space, place and interface

Presentation / Conference
Smyth, M. (1999, January)
Space, place and interface. Paper presented at Acradia Workshop
No abstract available.

The city in cinema: how popular culture can influence research agendas.

Journal Article
Smyth, M., Helgason, I., Mitrovic, I., & Zaffiro, G. (2011)
The city in cinema: how popular culture can influence research agendas. Procedia computer science, 7, 110-113. https://doi.org/10.1016/j.procs.2011.12.033
Where can researchers find inspiration for the transformative applications, concepts and infrastructures that they believe will characterise the next decade? One approach to p...

Tangible possibilities—envisioning interactions in public space

Journal Article
Smyth, M., & Helgason, I. (2013)
Tangible possibilities—envisioning interactions in public space. Digital Creativity, 24(1), 75-87. https://doi.org/10.1080/14626268.2013.769454
This article explores approaches to envisionment in the field of interaction design. Design fictions are introduced as a method to articulate future possibilities. Three case ...
8 results

MAZI - A DIY networking toolkit for location-based collective awareness

2016 - 2018
Do-It-Yourself networking refers to a conceptual approach to the use of low-cost hardware and wireless technology in deploying local communication networks that can operate independently from the Inte...
Funder: European Commission | Value: £188,751

Multimedia Environment for Mobiles

1995 - 1998
Multimedia Environment for Mobiles is a EU Framework Programmes project funded by ACTS.
Funder: EU Framework Programme 7 and FP6 and earlier programmes

Peach

2006 - 2009
Presence Research in Action, ‘Peach’, is a co-ordination action, part of the European Union’s 6th Research and Development Framework Programme in Information Systems Technologies. Peach is a project a...
Funder: EU Framework Programme 7 and FP6 and earlier programmes | Value: £100,000

UrbanIxD

2013 - 2014
UrbanIxD (urban interaction design) is a 2 year European project that will build a research network around the domain of data-rich urban environments, focusing on human activities, experiences and beh...
Funder: European Commission | Value: £297,920

Creative Informatics: Data Driven Innovation for the Creative Industries

2018 - 2023
Data Driven Innovation (DDI) is transforming society and the economy. DDI is defined as the challenge to make effective use of data to shape, develop and deliver innovative products and services to co...
Funder: Arts & Humanities Research Council | Value: £1,046,473

Convivio Summer School

2005 - 2006
Convivio Summer School is a EU Framework Programmes project funded by EU
Funder: European Commission | Value: £30,000

BENOGO: Being There without going

2002 - 2005
Aim The project will investigate and further develop novel synthetic image rendering technologies into an innovative mediation system (a Virtual Environment) that provides close-to photo-realistic 3D ...
Funder: European Commission | Value: £300,932

Ensemble

2006 - 2007
Ensemble is an interactive suite of jewellery to be experienced by up to ten people within a gallery environment, which provides an alternative, ambigious style of interaction in wearable computing. I...
Funder: Arts & Humanities Research Council | Value: £39,240
6 results

Learning to cope with non-discretionary use of digital technologies

0 - 2016
The thesis describes an investigation into how people learn to cope with non-discretionary use of digital technologies. This includes...
Dr Emilia Sobolewska | Director of Studies: Prof David Benyon | Second Supervisor: Dr Michael Smyth

A multidimensional sketching interface for visual interaction with corpus-based concatenative sound synthesis

2009 - 2016
The present research sought to investigate the correspondence between auditory and visual f...
Dr Augoustinos Tsiros | Director of Studies: Dr Gregory Leplatre | Second Supervisor: Dr Michael Smyth

UrbanIxd: exploring human interactions in the hybrid city

2015 - date
With the vision of ubiquitous computing becoming increasingly realized, a new technological layer in the form of sensors, urban screens, smartp...
Shenando Stals | Director of Studies: Dr Michael Smyth | Second Supervisor: Dr Oli Mival

Understanding user experience in blended spaces

2010 - 2018
Serkan Ayan | Director of Studies: Prof David Benyon | Second Supervisor: Dr Michael Smyth

In search of the cybermuse: Exploring the potential for, and obstacles to, the use of suport technologies in the creative process

1999 - 2006
Dr Oli Mival | Director of Studies: Dr Michael Smyth | Second Supervisor: Prof David Benyon

Complex pleasures: designing optional interactions for public spaces

2008 - 2017
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
Dr Ingi Helgason | Director of Studies: Dr Michael Smyth