Senior Research Fellow
Rudman, H. (2014, March). Co-opetition: facilitating peer learning for knowledge exchange via The AmbITion Approach. Paper presented at Beyond The Campus: Higher Education and the Creative Economy, CREATe Centre, University of Glasgow
Riley, C. W., Buckner, K., Johnson, G., & Benyon, D. (2009). Culture & biometrics: regional differences in the perception of biometric authentication technologies. AI & society, 24, 295-306. https://doi.org/10.1007/s00146-009-0218-1
Previous research has identified user concerns about biometric authentication technology, but most of this research has been conducted in European contexts. There is a lack of...
Walle, G. V. D., Turner, P., Turner, P., & Van de Walle, G. (2006). Familiarity as a basis for universal design. Gerontechnology : international journal on the fundamental aspects of technology to serve the ageing society, 5(3), 150-159. doi:10.4017/gt.2006.05.03.004.00
The aim of Universal Design is to make interactive artifacts
usable by the broadest possible range of users and how best to achieve this lies at the heart of human-computer in...
Scottish Funding Council
Walks and Waterfalls is a multi-channel interactive project intended to design and roadmap a blended experience between a fine art photography book, a mobile augmented reality app and physical locatio...
Dovecot and the ENU team are exploring innovative digital solution for visitors to experience the work of weavers without disturbing the concentrated work required for tapestry weaving. With the creat...
25 October 2017
25 October 2017
Music Therapy has been shown to be an effective intervention for clients with Autism Spectrum Condition (ASC), a lifelong neurodevelopmental condition that can affect people i...
07 December 2016
07 December 2016
Human Language Technologies have been investigated for a long time and they are now a key element in the information society, becoming more and important along the years. In t...
Rutter, M. (2006). Tutorial chat: a case study of synchronous communication in a learning environment. ALT-J : Association for Learning Technology journal. 14, 169-181. doi:10.1080/09687760600668594. ISSN 0968-7769
This case study describes the use of a web-based synchronous chat application, run during computing
tutorials. The chat room was moderated by a paid demonstrator, who assisted...
McEwan, T. (2010). Digitally enabled. ITNOW. 52, 8-9. doi:10.1093/itnow/bwq207. ISSN 1746-5702
Everyone has usability issues with mobile technology, so what is good practice for accessibility?
Baillie, L. & Benyon, D. (2007). Place and technology in the home. Computer Supported Cooperative Work. 17, 227-256. doi:10.1007/s10606-007-9063-2. ISSN 15737551
The home is a complex environment, designed for general use but shaped by individual needs and desires. It is a place often shared by several people with different demands and...
Rutter, M. (2008). Messenger in The Barn: networking in a learning environment. ALT-J : Association for Learning Technology journal. 17, 33-47. doi:10.1080/09687760802649863. ISSN 0968-7769
This case study describes the use of a synchronous communication application
(MSN Messenger) in a large academic computing environment. It draws on data
from interviews, quest...
Smyth, M., & Helgason, I. (2019). DIY Community WiFi Networks: Insights on Participatory Design. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systemshttps://doi.org/10.1145/3290607.3313073
This paper presents a first version of a set of insights developed collaboratively by researchers during a three-year participatory design project spread across four European ...
Lazar, J., Barbosa, S., Gulliksen, J., McEwan, T., Normand, L. M., Palanque, P., …Wulf, V. (2013). Workshop on engaging the human-computer interaction community with public policymaking internationally. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), 3279-3282. doi:10.1145/2468356.2479666
There is an increasing interest in the intersection of human-computer interaction and public policy. This day-long workshop will examine successes and challenges related to pu...
Smyth, M., Helgason, I., Brynskov, M., Mitrovic, I., & Zaffiro, G. (2012). UrbanixD: designing human interactions in the networked city. In Proceeding CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), 2533-2536. doi:10.1145/2468356.2468823
Interaction Design, in an urban context, is an increasingly important field of research. City populations are currently in a state of rapid flux. Conurbations are fast becomin...
Turner, P. & Turner, S. (2010). My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. In ECCE '11 Proceedings of the 29th Annual European Conference on Cognitive Ergonomics, 149-156. doi:10.1145/2074712.2074742. ISBN 978-1-4503-1029-1
Motivation -- to explore the nature and dimensions of attachment to digital and non-digital artefacts and explicate any differences in emotional attachment between digital and...
Due to a change in business focus by the client, some anticipated material was not available to the university and so the project was shortened (by 30%) and realigned. A Report was delivered containin...
A report for a start-up company on the categories of potential customers, their requirements and expectations, and a rationale for development priorities to ensure maximum commercialisation and moneti...
UrbanIxD (urban interaction design) is a 2 year European project that will build a research network around the domain of data-rich urban environments, focusing on human activities, experiences and beh...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
Core44, Room C44, Merchiston Campus
24 October 2017
Core44, room C44 Merchiston campus
7 December 2016