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Every day in countless interactions you and I use media to immerse ourselves in virtual environments of information, gaming, video, and social networking. For these moments we...
Smyth, M. (2006). Designing for embodied interaction: experiencing artefacts with and through the body. In D. Sutton, R. McKenzie, & S. Brind (Eds.), The State of the Real, 140-150. IB Tauris & Co Ltd