Playing the game: HCI careers in the competency era
Presentation / Conference
McEwan, T. (2009, April)
Playing the game: HCI careers in the competency era. Paper presented at HCI Educators 2009, Swindon
This paper summarises the increasing formalization of HCI-related job-roles in competency frameworks (such as the UK’s Skills Framework for the Information Age – SFIA), and th...
Practical interaction design.
Turner, P., & Turner, S. (2009)
Practical interaction design. In HCI Educators 2009 - Playing with our education, 18-19
Practical Interaction Design (PID) is a
method for teaching interaction design. It
incorporates elements of ‘pure’ interaction
design and human–computer interaction
(HCI) to c...
Tailoring methodological bricolage to investigate non-discretionary use of digital technology
Sobolewska, E. (2017)
Tailoring methodological bricolage to investigate non-discretionary use of digital technology. https://doi.org/10.14236/ewic/HCI2017.49
Digital technology appears to be an integral part of everyday life: at homes, workplaces, during leisure time; mediating interactions, demanding attention and engagement. In t...
Generating Verbal Descriptions from Medical Sensor Data: A Corpus Study on User Preferences
Gkatzia, D., Rieser, V., Mcsporran, A., Mcgowan, A., Mort, A., & Dewar, M. (2014)
Generating Verbal Descriptions from Medical Sensor Data: A Corpus Study on User Preferences. In BCS Health Informatics Scotland (HIS)
Understanding and interpreting medical sensor data is an essential part of pre-hospital care in medical emergencies, but requires training and previous knowledge. In this pape...
Multi-adaptive Natural Language Generation using Principal Component Regression
Gkatzia, D., Hastie, H., & Lemon, O. (2014)
Multi-adaptive Natural Language Generation using Principal Component Regression. In Proceedings of the 8th International Natural Language Generation Conference, 138-142
We present FeedbackGen, a system that uses a multi-adaptive approach to Natural Language Generation. With the term 'multi-adaptive', we refer to a system that is able to adapt...
Complex Pleasures: Designing Optional interactions for Public Spaces
Helgason, I. Complex Pleasures: Designing Optional interactions for Public Spaces. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/1022893
This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where s...
The Effectiveness of Two Audiovisual Mappings to Control a Concatenative Synthesiser
Tsiros, A., & Leplâtre, G. (2017)
The Effectiveness of Two Audiovisual Mappings to Control a Concatenative Synthesiser. In J. Pätynen, V. Välimäki, & T. Lokki (Eds.), Proceedings of the 14th Sound and Music Computing Conference 2017. , (320-327
This paper presents the results of an investigation into audio visual (AV) correspondences conducted as part of the development of Morpheme, a painting interface to control a ...
Information Architecture and Navigation Design for Web Sites
Benyon, D. (2006)
Information Architecture and Navigation Design for Web Sites. In P. Zaphiris, & S. Kurniawan (Eds.), Human Computer Interaction Research in Web Design and Evaluation, 165-184. Hershey, Pa. ; London,: IGI Global. doi:10.4018/978-1-59904-246-6.ch008
Information architecture concerns how to structure the content of an information space. Information architects design information spaces. Staying with the notion of informatio...
Benyon, D. (2005)
Information Space. In C. Ghaoui (Ed.), Encyclopedia of Human Computer Interaction, 344-347. Hershey, Pa.; London;: IGI Global. doi:10.4018/978-1-59140-562-7.ch053
Human-Computer Interaction (HCI) in the 21st century needs to look very different from its 20th-century origins. Computers are becoming ubiquitous; they are disappearing into ...
Virtualizing the real: a virtual reality contemporary sculpture park for children
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018)
Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601
This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fideli...