Orbits: gaze Interaction for smart watches using smooth pursuit eye movements.
Esteves, A., Velloso, E., Bulling, A., & Gellersen, H. (2015)
Orbits: gaze Interaction for smart watches using smooth pursuit eye movements. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, (457-466). https://doi.org/10.1145/2807442.2807499
We introduce Orbits, a novel gaze interaction technique that enables hands-free input on smart watches. The technique relies on moving controls to leverage the smooth pursuit ...
Permaculture as a foundation for sustainable interaction design and UX
Egan, C., Benyon, D., & Thompson, R. (2017)
Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017https://doi.org/10.14236/ewic/HCI2017.93
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...
User Experience in Cross-channel Ecosystems
Benyon, D., & Resmini, A. (in press)
User Experience in Cross-channel Ecosystems. In Proceedings of the British HCI Conference 2017https://doi.org/10.14236/ewic/HCI2017.38
Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The dis...
city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition
Mitrovic, I., Smyth, M., & Helgason, I. (2013)
city | data | future – Interactions in Hybrid Urban Space: The UrbanIxD Exhibition. UrbanIxD: Designing Human Interactions in the Networked City
The focus of the emergent field of Urban Interaction Design is public space and the relationships between people – with and through technology. The currency of these interacti...
An ethnographical orientated study of designers in a collaborative design project.
Joel, S., Smyth, M., & Rodgers, P. (2004)
An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
No abstract available.
DIY networking as a facilitator for interdisciplinary research on the hybrid city.
Andriotis, P., Apostol, I., Gaved, M., Smyth, M., & Unteidig, A. (2015)
DIY networking as a facilitator for interdisciplinary research on the hybrid city. In L. Theona, & D. Charitos (Eds.), Proceedings of Hybrid City 2015: Data to the People, (65-72
DIY networking is a technology with special characteristics compared to the public Internet, which holds a unique potential for empowering citizens to shape their hybrid urban...
Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings.
Presentation / Conference
Mival, O., & Benyon, D. (2013, April)
Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. Paper presented at CHI2013 workshop on Blended Interaction Spaces., Paris, France
In this paper, we present a methodology for the design,
development and implementation of ICEs (Interactive
Collaborative Environments) in real world industrial
settings. The ...
The REAL Corpus: a crowd-sourced corpus of human generated and evaluated spatial references to real-world urban scenes
Bartie, P., Mackaness, W., Gkatzia, D., & Rieser, V. (2016)
The REAL Corpus: a crowd-sourced corpus of human generated and evaluated spatial references to real-world urban scenes. In 10th International Conference on Language Resources and Evaluation (LREC)
We present a newly crowd-sourced data set of natural language references to objects anchored in complex urban scenes (In short: The REAL Corpus – Referring Expressions Anchore...
UrbanixD: designing human interactions in the networked city
Smyth, M., Helgason, I., Brynskov, M., Mitrovic, I., & Zaffiro, G. (2013)
UrbanixD: designing human interactions in the networked city. In Proceeding CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), (2533-2536). https://doi.org/10.1145/2468356.2468823
Interaction Design, in an urban context, is an increasingly important field of research. City populations are currently in a state of rapid flux. Conurbations are fast becomin...
Triangulation in practice.
Turner, P., & Turner, S. (2009)
Triangulation in practice. Virtual Reality, 13, 171-181. https://doi.org/10.1007/s10055-009-0117-2
Triangulation is the means by which an alternate perspective is used to validate, challenge or extend existing findings. It is frequently used when the field of study is diffi...