Fall of Humans: Interactive tabletop games and transmedia storytelling.
Dionisio, M., Gujaran, A., Pinto, M., & Esteves, A. (2015)
Fall of Humans: Interactive tabletop games and transmedia storytelling. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, (401-404). https://doi.org/10.1145/2817721.2823477
This paper illustrates how transmedia storytelling can help introduce players to interactive tabletop games. To do so, we developed Fall of Humans (FoH), an experience that ta...
How Was Your Day? evaluating a conversational companion
Benyon, D., Gambäck, B., Hansen, P., Mival, O., & Webb, N. (2012)
How Was Your Day? evaluating a conversational companion. IEEE transactions on affective computing, 4, 299-311. https://doi.org/10.1109/T-AFFC.2013.15
The “How Was Your Day” (HWYD) Companion is an embodied conversational agent that can discuss work-related issues, entering free-form dialogues that lack any clearly defined ta...
How to Talk to Strangers: generating medical reports for first time users
Gkatzia, D., Rieser, V., & Lemon, O. (2016)
How to Talk to Strangers: generating medical reports for first time users. In 2016 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)https://doi.org/10.1109/FUZZ-IEEE.2016.7737739
We propose a novel approach for handling first-time
users in the context of automatic report generation from timeseries
data in the health domain. Handling first-time users is...
Revisiting the potentialities of a mechanical thesaurus.
Priss, U., & Old, L. J. (2009)
Revisiting the potentialities of a mechanical thesaurus. In R. Ferre (Ed.), Proceedings of the 7th International Conference on Formal Concept Analysis, ICFCA, 284-298. https://doi.org/10.1007/978-3-642-01815-2_21
This paper revisits the lattice-based thesaurus models which Margaret Masterman used for machine translation in the 1950’s and 60’s. Masterman’s notions are mapped onto modern...
Presence and digital tourism
Benyon, D., Quigley, A., O'Keefe, B., & Riva, G. (2013)
Presence and digital tourism. AI & society, https://doi.org/10.1007/s00146-013-0493-8
This paper provides an introduction to digital tourism as mediated by presence research as a means to create substantive user experiences (UX) for visitors. Tourism is a rich ...
In search of the cybermuse: supporting creative activity within product design.
Mival, O. (2002)
In search of the cybermuse: supporting creative activity within product design. In J. Mottram, L. Candy, & T. Kavanagh (Eds.), Creativity & cognition : proceedings of the fourth Creativity & Cognition Conference : exhibition papers and posters : Loughborough University, Loughborough, 47-48
No abstract available.
Culture & biometrics: regional differences in the perception of biometric authentication technologies
Riley, C. W., Buckner, K., Johnson, G., & Benyon, D. (2009)
Culture & biometrics: regional differences in the perception of biometric authentication technologies. AI & society, 24, 295-306. https://doi.org/10.1007/s00146-009-0218-1
Previous research has identified user concerns about biometric authentication technology, but most of this research has been conducted in European contexts. There is a lack of...
An application of formal concept analysis to semantic neural decoding.
Endres, D., Foldiak, P., & Priss, U. (2009)
An application of formal concept analysis to semantic neural decoding. Annals of Mathematics and Artificial Intelligence, 57, 233-248. https://doi.org/10.1007/s10472-010-9196-8
This paper proposes a novel application of Formal Concept Analysis (FCA) to neural decoding: the semantic relationships between the neural representations of large sets of sti...
Designing Interactive Systems.
Benyon, D., Turner, P., & Turner, S. (2004)
Designing Interactive Systems. Pearson Education
Authoritative in its coverage, the book draws on the authors’ extensive experience in research and teaching. A self-contained introduction to the area is followed by a systema...
Comparing designers’ and listeners’ experiences
McGregor, I. (2014)
Comparing designers’ and listeners’ experiences. AI & society, 29(4), 473-483. https://doi.org/10.1007/s00146-013-0489-4
This paper compares the listening experiences of non-experts and the designers of two sound designs. To date, no such comparisons have been examined empiri- cally, and so for ...