Principal Research Fellow
McGregor, I., Larsson, P., & Turner, P. (2011, August). Evaluating a vehicle auditory display: comparing a designer's expectations with listeners' experiences. Paper presented at 29th conference of the European Association of Cognitive Ergonomics, Rostock, Germany
This paper illustrates a method for the early evaluation of auditory displays in context. A designer was questioned about his expectations of an auditory display for Heavy Goo...
Flint, T., & Turner, P. (2011, May). The role of appropriation in the design of engaging artefacts. Paper presented at Re-Thinking Technology in Museums 2011, University of Limerick, Ireland
Creating engaging artefacts is a key objective for anyone involved in the design and implementation of interactive media. This is particularly true for those artefacts that co...
Helgason, I. (2010, September). Interaction design: learning from new-media art. Paper presented at Irish Human Computer Interaction (HCI) Conference, Dublin
The aim of this PhD research project is to increase knowledge about the nature of what can be termed “optional interactions” with installations and systems found in public or ...
Carnegie Trust for the Universities of Scotland
Eye-tracking is an increasingly popular technique in which user’s eye movements are captured by a computer system, allowing it to ascertain where the user is looking in a display or visual scene (fixa...
Arts & Humanities Research Council
Data Driven Innovation (DDI) is transforming society and the economy. DDI is defined as the challenge to make effective use of data to shape, develop and deliver innovative products and services to co...
Scottish Funding Council
Walks and Waterfalls is a multi-channel interactive project intended to design and roadmap a blended experience between a fine art photography book, a mobile augmented reality app and physical locatio...
20 February 2018
As mixed reality technology becomes ubiquitous the boundary between the digital and the real is increasingly blurred. Our work involves creating a framework of experiences wh...
24 November 2017
22 November 2017
08 April 2019
12 April 2019
A week of activities both internal at Napier, and external at Whitespace, including presentations, workshops, and panels, delivered by the Shopify UX Team.
04 April 2019
04 April 2019
CI Studios are new regular informal events open to anyone working in the creative industries to meet, share experiences, and explore using data and data-driven technologies.
26 September 2018
26 September 2018
The development of 3D printing technology has contributed to improve the engagement of the visually impaired when experiencing two-dimensional visual artworks. 3D printed tact...
Associate Professor of Audio Engineering
Senior Content Producer & Research Fellow
Lecturer / Progamme Leader / International Student Mobility
Lecturer/ Programme Leader
Morgan, A., Deane, A., & Flint, T. (2010, June). Future Perfect. Paper presented at Create 10, Edinburgh Napier University, Edinburgh
A workshop exploring the process of creating an immersive location based game driven by narrative. The game is specifically designed to be portable with minimal effort to tail...
Sobolewska, E. (2010, May). Traditional and Contemporary vs. Engaged accounts in HCI. Paper presented at CFP - FECCI Research Student Conference, Edinburgh
No abstract available.
Turner, S., & Turner, P. (2010, February). User experience at Edinburgh Napier University. Paper presented at BCS workshop on user experience competencies, London
Sobolewska, E., Smith, C. F., & Turner, P. (2009, April). Auto-ethnography: problems, pitfalls and promise. Paper presented at HCI Educators 2009, University of Abertay, Dundee
The teaching and perhaps more importantly the practice of ethnographic techniques has become increasing important within Human-Computer Interaction (HCI). But ethnography is a...
McEwan, T. (2009, April). Playing the game: HCI careers in the competency era. Paper presented at HCI Educators 2009, Swindon
This paper summarises the increasing formalization of HCI-related job-roles in competency frameworks (such as the UK’s Skills Framework for the Information Age – SFIA), and th...
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2008, June). Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method. Paper presented at ICAD 2008: The 14th annual International Conference on Auditory Display, Paris, France
The introduction of effective auditory warnings into a shared environment requires a prior understanding of the existing soundfield and soundscape. Reifying the physical and p...
Turner, P., Turner, S., & McGregor, I. (2007, October). Listening, corporeality and presence. Paper presented at PRESENCE 2007: The 10th Annual International Workshop on Presence, Barcelona, Spain
The use of sound to create or enhance the sense of presence is well recognized and the measurements of which have focused on hearing, e.g. “were you able to identify a particu...
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2007, June). Establishing key dimensions for reifying soundfields and soundscapes from auditory professionals. Paper presented at ICAD 2007: The 13th International Conference on Auditory Display, Montreal, Canada
This paper presents a unique insight into the way acousticians, computing specialists and sound designers describe the dimensions of sound they use. Seventy-five audio profess...
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2006, June). Workplace soundscape mapping: a trial of Macaulay and Crerar’s method. Paper presented at ICAD 2006: The 12th International Conference on Auditory Display, London, UK
This paper describes a trial of Macaulay and Crerar’s method of mapping a workplace soundscape to assess its fitness as a basis for an extended soundscape mapping method. Twel...
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, June). Recreating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network
The EC funded project BENOGO seeks to re-create real places using photo-realistic
immersive virtual reality technology and in so doing investigates the nature of
presence and ...
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, January). Re-creating the Botanics: towards a sense of place in virtual environments. Paper presented at Benogo
Smyth, M. (1999, January). Space, place and interface. Paper presented at Acradia Workshop
The feeling of being immersed within a live performance by an ensemble of world class musicians can be a deeply engaging and highly valued cultural experience for audiences as well as for the performe...
V. Kann Rasmussen Foundation
The challenge that climate change poses to humanity and the natural environment is critical and well documented. Faced with such an unprecedented challenge, three responses are needed: drastic cuts in...
The Scottish Informatics & Computer Science Alliance
Research exchange with the Bielefeld Dialogue Systems group
The Internet of Things (IoT), a network of physical objects that can communicate, sense and act in the world, is rapidly expanding and is expected to account for nine billion of inter-connected device...
Dovecot and the ENU team are exploring innovative digital solution for visitors to experience the work of weavers without disturbing the concentrated work required for tapestry weaving. With the creat...
I-POS produce an Intelligent Point of Sale application which runs on Apple iPad hardware for use in bars and restaurants. The application generates transaction based sales data and re-ordering data fr...
Do-It-Yourself networking refers to a conceptual approach to the use of low-cost hardware and wireless technology in deploying local communication networks that can operate independently from the Inte...
To explore, understand and develop intuitive interaction technologies for simultaneous multi-user collaborative experiences in immersive digital domes
A digital dome is a large physical object that can fully immerse one or more users and present them digital material via rear projection onto the dome’s surface. Such a system presents unique and curr...
Citizen Bank is looking to work with the University to explore the potential of using technology as a mechanism to aid in community participation. This collaboration seeks to explore the technical req...
The aim of the project led by Alistair Lawson of IIDI is is to investigate the development of a visually stimulating, high quality interactive on-line learning package for refresher courses for the ...
With the vision of ubiquitous computing becoming increasingly realized, a new technological layer in the form of sensors, urban screens, smartp...
This research will investigate the nature of interactions between people and experience-oriented technologies such as new-media artw...
The thesis describes an investigation into how people learn to cope with non-discretionary use of digital technologies. This includes...
This investigation examines various methods for evaluating interactivity and engagement with technology. By using a static model, namely the interactive gallery at The Public...
Autism Spectrum Disorder (ASD) is a lifelong neurodevelopmental disorder that can affect people in a number...
The perceived auditory environment is an increasingly important part of people’s everyday interactive experiences. While sound design is an establish...
The present research sought to investigate the correspondence between auditory and visual f...
Tom Flint will be discussing his work with Jupiter Artland in a talk titled An infrastructure for exploring the mixed reality continuum with children: Minecraft, Mixed Reality, and Jupiter Artland. T...
20 February 2018
Tom Flint gave a seminar for The Centre for Research in Digital Education titled Appropriation Affordance and Minecraft: What the methods people use to navigate Minecraft tell us about approaches to t...
24 November 2017
Augusto Esteves has been invited by the HCI group at the University of Bath to deliver a seminar on his work on motion matching input for the Internet-of-Things (IoT).
Abstract: Motion m...
22 November 2017
WaveTrace, a project that was internally funded, was awarded with an additional 5000€ from Design United, to prepare an exhibition at the acclaimed Dutch Design Week. This work was done in collaborati...
20 October 2017
The articles cover the work published at ICMI '17, exploring the use of head-mounted displays as opera glasses, with the goal of delivering an egalitarian user experience during live events. Links bel...
9 October 2017
The Royal Society for the Encouragement of Arts, Manufactures and Commerce (RSA) is a London-based, British organisation committed to finding practical solutions to social challenges. Founded in 1754 ...
17 August 2017
Tom Flint will be accompanying weavers from Dovecot Tapestry Studio at a workshop held at the National Gallery London.
28 July 2017
Work titled "Tailoring Methodological Bricolage to Investigate Non-Discretionary use of digital technology" by Emilia Sobolewska awarded Best Paper at British HCI 2017 Conference
4 July 2017
Dr Oli Mival from the School of Computing's Centre for Interaction Design has been invited to speak at INNOVATE ROBOTICS on the fundamental questions of how we engage in human-robotic-interaction, fro...
16 February 2017
SICSA DEMOfest is the annual technology showcase of leading Informatics and Computer Science research from Scottish Universities and it creates an environment for industry partners and academics to co...
11 November 2016
Augusto joined 53,056 tech CEOs, founders, startups, investors and political leaders driving change across the world in Lisbon for the Web Summit. Over 2,000 of the world’s leading media attended. Tog...
7 November 2016
Augusto was awarded a Carnegie Research Incentive Grant
27 June 2016
RBS commission Dr Oli Mival to review their UX activities & methods.
14 June 2016
School of Computing, Merchiston Campus, Edinburgh Napier University;
The Whitespace, Norloch House, 36 King's Stables Road
7 April 2019 - 11 April 2019
Glassroom, Edinburgh Napier University, Merchiston Campus
10 Colinton Road
3 April 2019
CoRe44, room C44, Merchiston Campus
25 September 2018
12 June 2018 - 14 June 2018
The Glass Room
Edinburgh Napier University
Edinburgh EH10 5DT
12 December 2017
Edinburgh Napier University, Merchiston Campus
10 Colinton Road
9 November 2017
Core44, Room C44, Merchiston Campus
24 October 2017
Core44, room C44, Merchiston campus
27 June 2017
Core44, room c44, Merchiston campus
11 January 2017
Core44, room C44 Merchiston campus
7 December 2016
Merchiston, Glass room
7 July 2016
21 June 2016
C19, Merchiston, Edinburgh Napier University.
16 June 2016 - 22 June 2016
H5 & H9 Merchiston Campus
10 May 2016
April 20 & 21. Brussels.
20 April 2016