Associate Professor of Audio Engineering
Senior Content Producer & Research Fellow
Smyth, M. (1999, January). Space, place and interface. Paper presented at Acradia Workshop
No abstract available.
Verweij, D., Abreu Esteves, A., Khan, V. & Bakker, S. WaveTrace Demo at the Dutch Design Week. Exhibited at Eindhoven, The Netherlands. 21 October 2017 - 29 October 2017. (Unpublished)
Every design has its own story, a story about ideas, exploring, decisions and adaptations. During Mind the Story, the lecture program that accompanies Mind the Step, the focus...
Droumeva, M., & McGregor, I. (in press). Sound Stories: A Context-Based Study of Everyday Listening to Augmented Soundscapes. Interacting with Computers, https://doi.org/10.1093/iwc/iwz024
With an increasing number of everyday operations and communications becoming both automated and autonomous, ambient intelligent soundscapes are transforming to accommodate add...
Scottish Funding Council
EU Framework Programme 7 and FP6 and earlier programmes
Multimedia Environment for Mobiles is a EU Framework Programmes project funded by ACTS.
The Open University
20 February 2018
As mixed reality technology becomes ubiquitous the boundary between the digital and the real is increasingly blurred. Our work involves creating a framework of experiences wh...
24 November 2017
22 November 2017
08 April 2019
12 April 2019
A week of activities both internal at Napier, and external at Whitespace, including presentations, workshops, and panels, delivered by the Shopify UX Team.
04 April 2019
04 April 2019
CI Studios are new regular informal events open to anyone working in the creative industries to meet, share experiences, and explore using data and data-driven technologies.
26 September 2018
26 September 2018
The development of 3D printing technology has contributed to improve the engagement of the visually impaired when experiencing two-dimensional visual artworks. 3D printed tact...
Principal Research Fellow
Lecturer / Progamme Leader / International Student Mobility
Lecturer/ Programme Leader
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018). Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. doi:10.1080/14626268.2018.1511601
This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fideli...
McGregor, I. (2018). Sound Design
This book explores the underlying principles of sound design for linear and interactive media, and specifically how they apply to theatre. The focus of the text is about how t...
Wodehouse, A., Vasantha, G., Corney, J., Jagadeesan, A., & MacLachlan, R. (2018). Realising the affective potential of patents: a new model of database interpretation for user-centred design. Journal of Engineering Design, 29(8-9), 484-511. https://doi.org/10.1080/09544828.2018.1448056
This research sets out a new interpretation of the patent database using affective design parameters. While this resource contains a vast quantity of technical information, it...
Clarke, C., Bellino, A., Esteves, A., & Gellersen, H. (2017). Remote control by body movement in synchrony with orbiting widgets: an evaluation of TraceMatch. PACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3), 1-22. https://doi.org/10.1145/3130910
In this work we consider how users can use body movement for remote control with minimal effort and maximum flexibility. TraceMatch is a novel technique where the interface di...
Smyth, M., & Helgason, I. (2017). Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899
Abstract: The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of desi...
Hetherington, R., & McRae, R. (2017). Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources. Animation, 12(2), 156-173. https://doi.org/10.1177/1746847717710738
A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sampling user comments from three online reviewer aggregator sites: the Inter...
Vasantha, G. V. A., Chakrabarti, A., & Corney, J. (2016). A Knowledge Flow Model to Capture Unstructured Product Development Processes: A Knowledge Flow Model. Knowledge and Process Management, 23(2), 91-109. https://doi.org/10.1002/kpm.1501
Product knowledge emerges from day‐to‐day, ubiquitous interactions executed by engineers. Types of interaction and their associated influence on knowledge activities are often...
Nakai, S., Beavan, D., Lawson, E., Leplâtre, G., Scobbie, J. M., & Stuart-Smith, J. (2016). Viewing speech in action: speech articulation videos in the public domain that demonstrate the sounds of the International Phonetic Alphabet (IPA). Innovation in Language Learning and Teaching, 1-9. doi:10.1080/17501229.2016.1165230
In this article, we introduce recently released, publicly available resources, which allow users to watch videos of hidden articulators (e.g. the tongue) during the production...
Vasantha, G. V. A., Roy, R., & Corney, J. R. (2015). Advances in designing product-service systems. Journal of the Indian Institute of Science, 95, 429-448
Product-Service Systems (PSS) have emerged as a class of hybrid business models that have evolved particular relevance to enterprises operating in a resource-efficient, circul...
O'Keefe, B., & Benyon, D. (2015). Using the blended spaces framework to design heritage stories with schoolchildren. International Journal of Child-Computer Interaction, 6, (7-16). doi:10.1016/j.ijcci.2016.02.001. ISSN 2212-8689
Blended spaces are spaces where a physical space is deliberately integrated in a close-knit way with a digital space. Blended spaces may take the form of a carefully designed ...
McGregor, I., & Cunningham, S. (2015). Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076
This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid techni...
Vasantha, G. V., Jagadeesan, A. P., Corney, J. R., Lynn, A., & Agrawal, A. (2016). Crowdsourcing solutions to 2D irregular strip packing problems from Internet workers. International Journal of Production Research, 54(14), 4104-4125. https://doi.org/10.1080/00207543.2015.1102355
Many industrial processes require the nesting of 2D profiles prior to the cutting, or stamping, of components from raw sheet material. Despite decades of sustained academic ef...
Tom Flint will be discussing his work with Jupiter Artland in a talk titled An infrastructure for exploring the mixed reality continuum with children: Minecraft, Mixed Reality, and Jupiter Artland. T...
20 February 2018
Tom Flint gave a seminar for The Centre for Research in Digital Education titled Appropriation Affordance and Minecraft: What the methods people use to navigate Minecraft tell us about approaches to t...
24 November 2017
Augusto Esteves has been invited by the HCI group at the University of Bath to deliver a seminar on his work on motion matching input for the Internet-of-Things (IoT).
Abstract: Motion m...
22 November 2017
WaveTrace, a project that was internally funded, was awarded with an additional 5000€ from Design United, to prepare an exhibition at the acclaimed Dutch Design Week. This work was done in collaborati...
20 October 2017
The articles cover the work published at ICMI '17, exploring the use of head-mounted displays as opera glasses, with the goal of delivering an egalitarian user experience during live events. Links bel...
9 October 2017
The Royal Society for the Encouragement of Arts, Manufactures and Commerce (RSA) is a London-based, British organisation committed to finding practical solutions to social challenges. Founded in 1754 ...
17 August 2017
Tom Flint will be accompanying weavers from Dovecot Tapestry Studio at a workshop held at the National Gallery London.
28 July 2017
Work titled "Tailoring Methodological Bricolage to Investigate Non-Discretionary use of digital technology" by Emilia Sobolewska awarded Best Paper at British HCI 2017 Conference
4 July 2017
Dr Oli Mival from the School of Computing's Centre for Interaction Design has been invited to speak at INNOVATE ROBOTICS on the fundamental questions of how we engage in human-robotic-interaction, fro...
16 February 2017
SICSA DEMOfest is the annual technology showcase of leading Informatics and Computer Science research from Scottish Universities and it creates an environment for industry partners and academics to co...
11 November 2016
Augusto joined 53,056 tech CEOs, founders, startups, investors and political leaders driving change across the world in Lisbon for the Web Summit. Over 2,000 of the world’s leading media attended. Tog...
7 November 2016
Augusto was awarded a Carnegie Research Incentive Grant
27 June 2016
RBS commission Dr Oli Mival to review their UX activities & methods.
14 June 2016
School of Computing, Merchiston Campus, Edinburgh Napier University;
The Whitespace, Norloch House, 36 King's Stables Road
7 April 2019 - 11 April 2019
Glassroom, Edinburgh Napier University, Merchiston Campus
10 Colinton Road
3 April 2019
CoRe44, room C44, Merchiston Campus
25 September 2018
12 June 2018 - 14 June 2018
The Glass Room
Edinburgh Napier University
Edinburgh EH10 5DT
12 December 2017
Edinburgh Napier University, Merchiston Campus
10 Colinton Road
9 November 2017
Core44, Room C44, Merchiston Campus
24 October 2017
Core44, room C44, Merchiston campus
27 June 2017
Core44, room c44, Merchiston campus
11 January 2017
Core44, room C44 Merchiston campus
7 December 2016
Merchiston, Glass room
7 July 2016
21 June 2016
C19, Merchiston, Edinburgh Napier University.
16 June 2016 - 22 June 2016
H5 & H9 Merchiston Campus
10 May 2016
April 20 & 21. Brussels.
20 April 2016