Expectations and experiences of CSCW in an engineering environment.
Turner, S., & Turner, P. (1996)
Expectations and experiences of CSCW in an engineering environment. Computer Supported Cooperative Work, 1, 237-254
Existing organisational context and user expectations have a huge effect on the
success of introducing CSCW technology, and should have a correspondingly strong
influence on t...
The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park
Flint, T., Turner, P., & Banach, A. (2016)
The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. In J. C. Read, & P. Stenton (Eds.), IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children. , (680-683). https://doi.org/10.1145/2930674.2938613
This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we develop...
Recreating the Botanics: towards a sense of place in virtual environments.
Presentation / Conference
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, June)
Recreating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network
The EC funded project BENOGO seeks to re-create real places using photo-realistic
immersive virtual reality technology and in so doing investigates the nature of
presence and ...
Telling Tales: Narratives Of Classification And Control In The Design Of Taxonomic Software.
Turner, S., Turner, P., Raguenaud, C., & Kennedy, J. (2002)
Telling Tales: Narratives Of Classification And Control In The Design Of Taxonomic Software. In Proceedings of Design Research Society Conference: Common Ground, September, 2002
This paper draws on concepts from the structuralist analysis of narrative to explore aspects of
the role of stories in the small group design process. A brief review of releva...
Reliving VE day with activated schemata.
Turner, P., Turner, S., & Tzovaras, D. (2004)
Reliving VE day with activated schemata. In Proc. 8th International Workshop on Presence, 33-38
This paper reports some preliminary work on the
IntoMyWorld candidate Presence II project. One of the key
components of IntoMyWorld is a mixed reality ‘album’ of
DISCOVERing the impact of reality (poster session)
Dawson, L., Turner, S., Turner, P., Dawson, L., & Munro, A. (2000)
DISCOVERing the impact of reality (poster session). In Proceedings of CVE 2000, 209-210. doi:10.1145/351006.351053
In this poster paper, we introduce the DISCOVER project, which
is developing a CVE for teams to practice managing emergencies
in offshore and maritime domains. Many factors co...
Enlightened trial and error
Turner, P., Turner, S., & Flint, T. (2012)
Enlightened trial and error. Interaction Design and Architecture(s) IxDetA, 13/14, 64-83
Human-computer interaction as a rationalistic, engineering discipline has been taught successfully for more than 25 years. The established narrative is one of designing usable...
Two phenomenological studies of place.
Presentation / Conference
Turner, P., & Turner, S. (2003, January)
Two phenomenological studies of place. Paper presented at BCS- HCI Conference 2003
We introduce our initial investigations into the phenomenology of place
as part of the BENOGO project. BENOGO is concerned with giving
people the experience of ‘being there wi...
Extending the unified modelling language to model complex interactive timeline-based systems
Smith, I., Turner, P., & McGregor, I. (2002)
Extending the unified modelling language to model complex interactive timeline-based systems. In H. Sharp, P. Chalk, J. LePeuple, & J. Rosbottom (Eds.), HCI 2002 (58-61
The increased take-up of Interactive Television, 3G and broadband networks is effecting a growth in the use of interactive, timeline-based media. This paper will describe how ...
Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences.
McGregor, I., & Turner, P. (2012)
Soundscapes and repertory grids: comparing listeners’ and a designer’s experiences. In P. Turner, S. Turner, & I. McGregor (Eds.), ECCE 2012 (131-137). https://doi.org/10.1145/2448136.2448164
This paper reports on establishing whether listeners have the same listening experience as the person who designed the sound. Surprisingly, there is little or no evidence as t...