A Quality of Service-Aware Secured Communication Scheme for Internet of Things-Based Networks
Khan, F., Ur Rehman, A., Yahya, A., Jan, M. A., Chuma, J., Tan, Z., & Hussain, K. (2019)
A Quality of Service-Aware Secured Communication Scheme for Internet of Things-Based Networks. Sensors, 19, https://doi.org/10.3390/s19194321
The Internet of Things (IoT) is an emerging technology that aims to enable the interconnection of a large number of smart devices and heterogeneous networks. Ad hoc networks p...
A topological insight into restricted Boltzmann machines
Mocanu, D. C., Mocanu, E., Nguyen, P. H., Gibescu, M., & Liotta, A. (2016)
A topological insight into restricted Boltzmann machines. Machine Learning, 104(2-3), 243-270. https://doi.org/10.1007/s10994-016-5570-z
Restricted Boltzmann Machines (RBMs) and models derived from them have been successfully used as basic building blocks in deep artificial neural networks for automatic feature...
Jabber-based cross-domain efficient and privacy-ensuring context management framework.
Jaroucheh, Z., Liu, X., & Smith, S. (2013)
Jabber-based cross-domain efficient and privacy-ensuring context management framework. International Journal of Advanced Computer Science and Applications, 4, 84
In pervasive environments, context-aware applications require a global knowledge of the context information distributed in different spatial domains in order to establish cont...
The Materiality of Wearable Computers – Craft and Authentic User Experience
Kettley, S., & Smyth, M. (2004)
The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381
This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit au...
Extending the semiotics of embodied interaction to blended spaces.
O'Neill, S., & Benyon, D. (2015)
Extending the semiotics of embodied interaction to blended spaces. Human technology an interdisciplinary journal on humans in ICT environments, 11, 30-56. https://doi.org/10.17011/ht/urn.201505061739
In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the ...
Spatial anomaly detection in sensor networks using neighborhood information
Bosman, H. H., Iacca, G., Tejada, A., Wörtche, H. J., & Liotta, A. (2017)
Spatial anomaly detection in sensor networks using neighborhood information. Information Fusion, 33, 41-56. https://doi.org/10.1016/j.inffus.2016.04.007
The field of wireless sensor networks (WSNs), embedded systems with sensing and networking capability, has now matured after a decade-long research effort and technological ad...
A Review of Predictive Quality of Experience Management in Video Streaming Services
Torres Vega, M., Perra, C., De Turck, F., & Liotta, A. (2018)
A Review of Predictive Quality of Experience Management in Video Streaming Services. IEEE Transactions on Broadcasting, 64(2), 432-445. https://doi.org/10.1109/tbc.2018.2822869
Satisfying the requirements of devices and users of online video streaming services is a challenging task. It requires not only managing the network quality of service but als...
An approach to synergistic and dynamic service evolution in clouds.
Wang, Z., & Cheng, G. (2015)
An approach to synergistic and dynamic service evolution in clouds. International Journal of Cloud Computing, 4, 177. https://doi.org/10.1504/IJCC.2015.069275
The proposed research will focus on developing a novel approach on software service evolution in computing clouds. The approach will support dynamic evolution of the software ...
Analyzing Objective and Subjective Data in Social Sciences: Implications for Smart Cities
Erhan, L., Ndubuaku, M., Ferrara, E., Richardson, M., Sheffield, D., Ferguson, F. J., …Liotta, A. (2019)
Analyzing Objective and Subjective Data in Social Sciences: Implications for Smart Cities. IEEE Access, 7, 19890-19906. https://doi.org/10.1109/access.2019.2897217
The ease of deployment of digital technologies and the Internet of Things gives us the opportunity to carry out large-scale social studies and to collect vast amounts of data ...
Towards GPU-Based Common-Sense Reasoning: Using Fast Subgraph Matching
Tran, H., Cambria, E., & Hussain, A. (2016)
Towards GPU-Based Common-Sense Reasoning: Using Fast Subgraph Matching. Cognitive Computation, 8(6), 1074-1086. https://doi.org/10.1007/s12559-016-9418-4
Common-sense reasoning is concerned with simulating cognitive human ability to make presumptions about the type and essence of ordinary situations enco...