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Using an Outdoor Learning Space to Teach Sustainability and Material Processes in HE Product Design

Journal Article
Firth, R., Stoltenberg, E., & Jennings, T. (2016)
Using an Outdoor Learning Space to Teach Sustainability and Material Processes in HE Product Design. International Journal of Art and Design Education, 35(3), 327-336. https://doi.org/10.1111/jade.12109
The world is facing environmental changes that are increasingly affecting how we think about manufacturing, the consumption of products and use of resources. Within the HE pro...

Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects

Conference Proceeding
Vones, K. (2013)
Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects. In All Makers Now?
The idea of creating a jewellery organism that comes alive on the body has fascinated and inspired my research ever since learning about the potential inherent in smart materi...

Digital Lighting for the Analogue Museum.

Conference Proceeding
Innes, M. (2015)
Digital Lighting for the Analogue Museum. In PLDC 2015 Proceedings
Exhibition lighting in museums and galleries usually strives to render the true nature of the surface of the exhibits. This would normally include using light sources that pro...

Visual-narrative and virtual reality.

Conference Proceeding
Carroll, F., Smyth, M., & Dryden, L. (2004)
Visual-narrative and virtual reality. In R. E. Griffin, S. B. Chandler, & B. D. Cowden (Eds.), Visual Literacy and Development: An African Experience - Selected readings of the IVLA Annual Conference
This paper explores the relationship between the image and the narrative in virtual reality (VR) environments. It addresses three main issues; how we engage in images, how the...

Foreign Bodies – The Creation of Symbiotic Jewellery through the Development and Application of Stimulus-Responsive Smart Materials and Microelectromechanical Systems

Journal Article
Vones, K. (2012)
Foreign Bodies – The Creation of Symbiotic Jewellery through the Development and Application of Stimulus-Responsive Smart Materials and Microelectromechanical Systems. Advances in science and technology, 81, 49-54. https://doi.org/10.4028/www.scientific.net/ast.81.49
With the increased prevalence of digital technologies in our everyday lives, the questions posed to the contemporary craft practitioner regarding creation of an emotionally re...

The chemical effect of filtered visible light on light-sensitive dyes

Presentation / Conference
Quye, A., Han, J., & Innes, M. (2016, October)
The chemical effect of filtered visible light on light-sensitive dyes. Poster presented at Dyes in History and Archaeology 35 (DHA35), Pisa, Italy
Despite best efforts to remove damaging UV and short wavelength light from museum displays, dyes on historical textiles can still fade or change colour if visible light causes...

Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park

Presentation / Conference
Hall, L., Flint, T., & Mitsche, N. (2018, May)
Expanding the Child Visitor Experience – mixing realities in a contemporary sculpture park. Paper presented at 2nd International Research Symposium in Tourism Hospitality & Events
This research considers how the visitor experience could be enhanced through intertwining and blending the real and virtual, creating a new mixed reality that extended and add...

Enhancing the Tourist Heritage Experience through In-Situ, Customisable 3D - Printed Souvenirs

Book Chapter
Anastasiadou, C., Vettese, S., & Calder, L. (2018)
Enhancing the Tourist Heritage Experience through In-Situ, Customisable 3D - Printed Souvenirs. In L. Egberts, & M. D. Alvarez (Eds.), Heritage and Tourism : Places, Imageries and the Digital Age, (151-171). Amsterdam: Amsterdam University Press. https://doi.org/10.5117/9789462985353
This research set out to investigate whether technological innovations in design and the personalisation of tourist souvenirs through 3D printing, could offer opportunities to...

Virtualizing the real: a virtual reality contemporary sculpture park for children

Journal Article
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018)
Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601
This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fideli...

A study of childrens' relationship with making and use of CAD in collaborative, physical and digital environments : implications for learning and open access fabrication

Journal Article
Vettese, S., Allan, D., & Thompson, P. (2018)
A study of childrens' relationship with making and use of CAD in collaborative, physical and digital environments : implications for learning and open access fabrication. Design and Technology Education: An International Journal, 23(3), 10-25
In this paper, the researchers will investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative ‘making’ envir...