Virtualizing the real: a virtual reality contemporary sculpture park for children
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018)
Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601
This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fideli...
The value of mass-digitised cultural heritage content in creative contexts
Coleman, S., Terras, M., Thornton, P., Smyth, M., Schafer, B., Drost, S., …Speed, C. (2021)
The value of mass-digitised cultural heritage content in creative contexts. Big Data and Society, 8(1), https://doi.org/10.1177/20539517211006165
How can digitised assets of Galleries, Libraries, Archives and Museums be reused to unlock new value? What are the implications of viewing large-scale cultural heritage data a...
Mapping the Sea on Scotland’s Peripheries
Panneels, I. (2019)
Mapping the Sea on Scotland’s Peripheries. Arts, 8(4), https://doi.org/10.3390/arts8040123
This paper examines the use of mapping methodologies in some recent examples of contemporary art that chart the layered seascapes of the remote coastlines on North West Scotla...