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Foreign Bodies – The Creation of Symbiotic Jewellery through the Development and Application of Stimulus-Responsive Smart Materials and Microelectromechanical Systems

Journal Article
Vones, K. (2012)
Foreign Bodies – The Creation of Symbiotic Jewellery through the Development and Application of Stimulus-Responsive Smart Materials and Microelectromechanical Systems. Advances in science and technology, 81, 49-54. https://doi.org/10.4028/www.scientific.net/ast.81.49
With the increased prevalence of digital technologies in our everyday lives, the questions posed to the contemporary craft practitioner regarding creation of an emotionally re...

Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings.

Presentation / Conference
Mival, O., & Benyon, D. (2013, April)
Implementing an ICE: A methodology for the design, development and installation of Interactive Collaborative Environments in real world industrial settings. Paper presented at CHI2013 workshop on Blended Interaction Spaces., Paris, France
In this paper, we present a methodology for the design, development and implementation of ICEs (Interactive Collaborative Environments) in real world industrial settings. The ...

Hallelujah! using topical examples to Illustrate ethical and business Issues for engineers.

Conference Proceeding
McEwan, T., & Cairncross, S. (2010)
Hallelujah! using topical examples to Illustrate ethical and business Issues for engineers. In Proceedings of FIE 2010, S3E-1. https://doi.org/10.1109/FIE.2010.5673348
Technically-oriented undergraduate students are often reluctant to engage with “Legal, Social, Ethical and Professional Issues”. In particular many learners appear to have an ...

From triviality to business tool: the case of Twitter in library and information services delivery.

Journal Article
Loudon, L., & Hall, H. (2010)
From triviality to business tool: the case of Twitter in library and information services delivery. Business Information Review, 27(4), 236-241. https://doi.org/10.1177/0266382110390480
This article evaluates microblogging in general, and Twitter in particular, as a professional tool in library and information services provision. It draws on the findings of a...

Fall of Humans: Interactive tabletop games and transmedia storytelling.

Conference Proceeding
Dionisio, M., Gujaran, A., Pinto, M., & Esteves, A. (2015)
Fall of Humans: Interactive tabletop games and transmedia storytelling. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, (401-404). https://doi.org/10.1145/2817721.2823477
This paper illustrates how transmedia storytelling can help introduce players to interactive tabletop games. To do so, we developed Fall of Humans (FoH), an experience that ta...

Extending the semiotics of embodied interaction to blended spaces.

Journal Article
O'Neill, S., & Benyon, D. (2015)
Extending the semiotics of embodied interaction to blended spaces. Human technology an interdisciplinary journal on humans in ICT environments, 11, 30-56. https://doi.org/10.17011/ht/urn.201505061739
In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the ...

Emotional and aesthetic attachment to digital artefacts

Journal Article
Turner, P., & Turner, S. (2012)
Emotional and aesthetic attachment to digital artefacts. Cognition, Technology and Work, https://doi.org/10.1007/s10111-012-0231-x
We report a pair of repertory grid studies that explore the attachment people have for digital and nondigital artefacts. In the first study we found no clear distinctions betw...

Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects

Conference Proceeding
Vones, K. (2013)
Towards the Posthuman: Materiality and process in the creation of stimulus-responsive jewellery objects. In All Makers Now?
The idea of creating a jewellery organism that comes alive on the body has fascinated and inspired my research ever since learning about the potential inherent in smart materi...

Making places: visualization, interaction and experience in urban space

Journal Article
Smyth, M., Trigueiros, P., Helgason, I., Coelho, A., Gallacher, S., Burrows, A., …Penha, R. (2015)
Making places: visualization, interaction and experience in urban space. Interaction Design and Architecture(s) IxDetA, 25, 813-816
Preface to the focus section: Making places: visualization, interaction and experience in urban space Cities are exciting and people continue to be drawn to urban areas beca...

The place probe: exploring a sense of place in real and virtual environments.

Journal Article
McCall, R., Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006)
The place probe: exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668-687. https://doi.org/10.1162/pres.15.6.668
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techni...