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Design and Analysis of Multicast Communication in Multidimensional Mesh Networks

Conference Proceeding
Al-Dubai, A., Ould-Khaoua, M., & Romdhani, I. (2007)
Design and Analysis of Multicast Communication in Multidimensional Mesh Networks. In I. Stojmenovic, R. Thulasiram, L. Yang, W. Jia, M. Guo, & R. de Mello (Eds.), Parallel and Distributed Processing and Applications, 868-882. https://doi.org/10.1007/978-3-540-74742-0_77
This paper addresses the issue of multicast communication in scalable interconnection networks, using path-based scheme. Most existing multicast algorithms either assume a fix...

Coded path routing: a new approach to broadcasting in 3-D meshes, Technical Report

Conference Proceeding
Al-Dubai, A., & Ould-Khaoua, M. (2002)
Coded path routing: a new approach to broadcasting in 3-D meshes, Technical Report. In Conference Proceedings of the 2001 IEEE International Performance, Computing, and Communications Conference (Cat. No.01CH37210), 155-162. https://doi.org/10.1109/IPCCC.2001.918648
Broadcast is an important collective communication operation required by many real-world parallel applications. This paper proposes the Coded Path Routing (or CPR for short) a...

Reliving VE day with activated schemata.

Conference Proceeding
Turner, P., Turner, S., & Tzovaras, D. (2004)
Reliving VE day with activated schemata. In Proc. 8th International Workshop on Presence, 33-38
This paper reports some preliminary work on the IntoMyWorld candidate Presence II project. One of the key components of IntoMyWorld is a mixed reality ‘album’ of important eve...

The Effectiveness of Two Audiovisual Mappings to Control a Concatenative Synthesiser

Conference Proceeding
Tsiros, A., & Leplâtre, G. (2017)
The Effectiveness of Two Audiovisual Mappings to Control a Concatenative Synthesiser. In J. Pätynen, V. Välimäki, & T. Lokki (Eds.), Proceedings of the 14th Sound and Music Computing Conference 2017. , (320-327
This paper presents the results of an investigation into audio visual (AV) correspondences conducted as part of the development of Morpheme, a painting interface to control a ...

Multi-reality games: an experience across the entire reality-virtuality continuum

Conference Proceeding
Casas, L., Ciccone, L., Çimen, G., Wiedemann, P., Fauconneau, M., Sumner, R. W., & Mitchell, K. (2018)
Multi-reality games: an experience across the entire reality-virtuality continuum. In Proceedings of the VRCAI2018https://doi.org/10.1145/3284398.3284411
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced ...

Feature-preserving detailed 3D face reconstruction from a single image

Conference Proceeding
Li, Y., Ma, L., Fan, H., & Mitchell, K. (2018)
Feature-preserving detailed 3D face reconstruction from a single image. In CVMP '18 Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Productiondoi:10.1145/3278471.3278473
Dense 3D face reconstruction plays a fundamental role in visual media production involving digital actors. We improve upon high fidelity reconstruction from a single 2D photo ...

IRIDiuM+: deep media storytelling with non-linear light field video

Conference Proceeding
Kosek, M., Koniaris, B., Sinclair, D., Markova, D., Rothnie, F., Smoot, L., & Mitchell, K. (2017)
IRIDiuM+: deep media storytelling with non-linear light field video. In SIGGRAPH '17 ACM SIGGRAPH 2017 VR Village. https://doi.org/10.1145/3089269.3089277
We present immersive storytelling in VR enhanced with non-linear sequenced sound, touch and light. Our Deep Media (Rose 2012) aim is to allow for guests to physically enter re...

Image Based Proximate Shadow Retargeting

Conference Proceeding
Casas, L., Fauconneau, M., Kosek, M., Mclister, K., & Mitchell, K. (2018)
Image Based Proximate Shadow Retargeting. In Proceedings of Computer Graphics & Visual Computing (CGVC) 2018https://doi.org/10.2312/cgvc.20181206
We introduce Shadow Retargeting which maps real shadow appearance to virtual shadows given a corresponding deformation of scene geometry, such that appearance is seamlessly ma...

Interactional Differences and Effects Between Collocated and Distributed Design

Conference Proceeding
Vasantha, G. A., Ramesh, H. P., Sugavanam, C. M., Chakrabarti, A., Corney, J., & Wodehouse, A. (2017)
Interactional Differences and Effects Between Collocated and Distributed Design. In International Conference on Research into Design. , (933-944). https://doi.org/10.1007/978-981-10-3518-0_80
Interactions (i.e. modes of operations through which product development knowledge is generated and externalized in the design process) play a vital role in knowledge processe...

The analysis and presentation of patents to support engineering design

Conference Proceeding
Vasantha, G., Corney, J., Maclachlan, R., & Wodehouse, A. (2017)
The analysis and presentation of patents to support engineering design. In Design Computing and Cognition '16. , (209-226). https://doi.org/10.1007/978-3-319-44989-0_12
This paper explores the role of patents in engineering design, and how the extraction and presentation of patent data could be improved for designers. We propose the use of cr...