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L3V: A Layered Video Format for 3D Display

Conference Proceeding
Mitchell, K., Sinclair, D., Kosek, M., & Swaford, N. (2014)
L3V: A Layered Video Format for 3D Display
We present a layered video format for 3D interactive display which adapts and exploits well-developed 2D codecs with layer centric packing for real-time user perspective playb...

Instant messaging: using log files to identify patterns of interaction in group of teenage users.

Conference Proceeding
Davison, B., & Buckner, K. (2005)
Instant messaging: using log files to identify patterns of interaction in group of teenage users. In A. Sloane (Ed.), Home-oriented informatics and telematics : proceedings of the IFIP WG 9.3 HOIT2005 conference. , (277-290). https://doi.org/10.1007/11402985_20
This paper presents preliminary findings on teenagers’ use of instant messaging (IM) as an example of an Internet technology. The results are quantitative, being drawn from th...

PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation

Conference Proceeding
Pan, Y., & Mitchell, K. (2020)
PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). , (759-760). https://doi.org/10.1109/vrw50115.2020.00230
Augmented reality devices enable new approaches for character animation, e.g., given that character posing is three dimensional in nature it follows that interfaces with highe...

Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation

Conference Proceeding
Pan, Y., & Mitchell, K. (2020)
Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). , ( ‏188-195). https://doi.org/10.1109/vrw50115.2020.00041
Immersive technologies have increasingly attracted the attention of the computer animation community in search of more intuitive and effective alternatives to the current soph...

Poxels: polygonal voxel environment rendering

Conference Proceeding
Miller, M., Cumming, A., Chalmers, K., Kenwright, B., & Mitchell, K. (2013)
Poxels: polygonal voxel environment rendering. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology - VRST '14, 235-236. doi:10.1145/2671015.2671125
We present efficient rendering of opaque, sparse, voxel environments with data amplified in local graphics memory with stream-out from a geomery shader to a cached vertex buff...

Real-Time Multi-View Facial Capture with Synthetic Training

Journal Article
Klaudiny, M., McDonagh, S., Bradley, D., Beeler, T., & Mitchell, K. (2017)
Real-Time Multi-View Facial Capture with Synthetic Training. Computer Graphics Forum, 36(2), 325-336. https://doi.org/10.1111/cgf.13129
We present a real-time multi-view facial capture system facilitated by synthetic training imagery. Our method is able to achieve high-quality markerless facial performance cap...

Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings

Journal Article
Bitterli, B., Rousselle, F., Moon, B., Iglesias-Guitián, J. A., Adler, D., Mitchell, K., …Novák, J. (2016)
Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings. Computer Graphics Forum, 35(4), 107-117. https://doi.org/10.1111/cgf.12954
We address the problem of denoising Monte Carlo renderings by studying existing approaches and proposing a new algorithm that yields state-of-the-art performance on a wide ran...

Improving VIP viewer Gaze Estimation and Engagement Using Adaptive Dynamic Anamorphosis

Journal Article
Pan, Y., & Mitchell, K. (2021)
Improving VIP viewer Gaze Estimation and Engagement Using Adaptive Dynamic Anamorphosis. International Journal of Human-Computer Studies, 147, https://doi.org/10.1016/j.ijhcs.2020.102563
Anamorphosis for 2D displays can provide viewer centric perspective viewing, enabling 3D appearance, eye contact and engagement, by adapting dynamically in real time to a sing...

FaceMagic: Real-time Facial Detail Effects on Mobile

Conference Proceeding
Casas, L., Li, Y., & Mitchell, K. (2020)
FaceMagic: Real-time Facial Detail Effects on Mobile. In SA '20: SIGGRAPH Asia 2020 Technical Communications. , (1-4). https://doi.org/10.1145/3410700.3425429
We present a novel real-time face detail reconstruction method capable of recovering high quality geometry on consumer mobile devices. Our system firstly uses a morphable mode...

Interactive Ray-Traced Area Lighting with Adaptive Polynomial Filtering

Conference Proceeding
Iglesias-Guitian, J. A., Moon, B., & Mitchell, K. (2016)
Interactive Ray-Traced Area Lighting with Adaptive Polynomial Filtering. In Proceedings of the 13th European Conference on Visual Media Production (CVMP 2016)
Area lighting computation is a key component for synthesizing photo-realistic rendered images, and it simulates plausible soft shadows by considering geometric relationships b...