Developing a Theory-Informed Interactive Animation to Increase Physical Activity among Young People with Asthma
Murray, J., Williams, B., Hoskins, G., McGhee, J., Gauld, D., & Brown, G. (2013)
Developing a Theory-Informed Interactive Animation to Increase Physical Activity among Young People with Asthma. In Virtual, Augmented and Mixed Reality. Systems and Applications; Lecture Notes in Computer Science. , (60-65). https://doi.org/10.1007/978-3-642-39420-1_7
The current paper describes the development of a theory-informed interactive animation and which aims to increase levels of physical activity in young people with asthma. The...
Permaculture as a foundation for sustainable interaction design and UX
Egan, C., Benyon, D., & Thompson, R. (2017)
Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017. https://doi.org/10.14236/ewic/HCI2017.93
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events
Bishop, C., Esteves, A., & McGregor, I. (2017)
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events. In ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interactionhttps://doi.org/10.1145/3136755.3136781
This paper explores the use of head-mounted displays (HMDs) as a way to deliver a front row experience to any audience member during a live event. To do so, it presents a two-...
Visual-narrative and virtual reality.
Carroll, F., Smyth, M., & Dryden, L. (2004)
Visual-narrative and virtual reality. In R. E. Griffin, S. B. Chandler, & B. D. Cowden (Eds.), Visual Literacy and Development: An African Experience - Selected readings of the IVLA Annual Conference
This paper explores the relationship between the image and the narrative in virtual reality (VR) environments. It
addresses three main issues; how we engage in images, how the...
The benefits of contextual information for speech recognition systems
Kinch, M. W., Melis, W. J., & Keates, S. (2018)
The benefits of contextual information for speech recognition systems. In The 10th Computer Science and Electronic Engineering Conference (CEEC)https://doi.org/10.1109/CEEC.2018.8674204
This paper demonstrates the significance of using contextual information in machine learning and speech recognition. While the benefits of contextual information in human comm...
Sustainable HCI: Blending permaculture and user-experience
Benyon, D., & Egan, C. (2017)
Sustainable HCI: Blending permaculture and user-experience. In DIS '17 Companion Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems. , (39-43). https://doi.org/10.1145/3064857.3079115
For approximately 10 years the SIGCHI Sustainable HCI (sHCI) and Sustainable Interaction Design (SID) communities have debated the contribution that HCI can make to sustainabi...
The utilization of system usability scale in learning management systems: a case study of Jeddah Community College
Binyamin, S., Rutter, M., & Smith, S. (2016)
The utilization of system usability scale in learning management systems: a case study of Jeddah Community College. In ICERI2016 Proceedings. , (5314-5323). https://doi.org/10.21125/iceri.2016.2290
Learning Management Systems (LMS) have been widely adopted in many higher educational institutions to support teaching and learning activities. The study was conducted with th...
Exploring Musical Creativity through Interactive Cymatics
McGowan, J., Leplatre, G., & McGregor, I. (2017)
Exploring Musical Creativity through Interactive Cymatics. In Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)https://doi.org/10.14236/ewic/HCI2017.67
What does music look like? Representation of sound has taken many forms over time, from sinusoidal wave patterns, through to random algorithm-based visualisations based on the...
“He’s adorable and I want to take him home”. Trust Perceptions Before and After First-Time Encounters with Social Robots
Sobolewska, E., Vanderschantz, N., & Bitcon, F. (2021)
“He’s adorable and I want to take him home”. Trust Perceptions Before and After First-Time Encounters with Social Robots. In Proceedings of the BCS 34th British HCI Conference 2021 (324-328). https://doi.org/10.14236/ewic/hci2021.35
For users who have not interacted with a robot their perceptions are shaped by society, inculturation, and popular media. With the steady increase of robots in workplaces, dur...
“I would call them, it seems faster”. The state of Telemedicine in Scotland.
Sfakakis, G., & Sobolewska, E. (2021)
“I would call them, it seems faster”. The state of Telemedicine in Scotland. In Proceedings of the BCS 34th British HCI Conference 2021 (220-225). https://doi.org/10.14236/ewic/hci2021.23
The novel Coronavirus pandemic has affected the way people interact with others and services. Online re-mote solutions have been proposed for most interactions including healt...