Research explorer tool

13 results

Triangulation in practice.

Journal Article
Turner, P., & Turner, S. (2009)
Triangulation in practice. Virtual Reality, 13, 171-181. https://doi.org/10.1007/s10055-009-0117-2
Triangulation is the means by which an alternate perspective is used to validate, challenge or extend existing findings. It is frequently used when the field of study is diffi...

Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs

Journal Article
McGregor, I., Turner, P., & Benyon, D. (2014)
Using participatory visualisation of soundscapes to compare designers’ and listeners’ experiences of sound designs. Journal of Sonic Studies, 6(1),
There are numerous rules and well-established guidelines to help designers with the visual appearance of interactive technologies. In contrast, when it comes to the use of sou...

Enlightened trial and error

Journal Article
Turner, P., Turner, S., & Flint, T. (2012)
Enlightened trial and error. Interaction Design and Architecture(s) IxDetA, 13/14, 64-83
Human-computer interaction as a rationalistic, engineering discipline has been taught successfully for more than 25 years. The established narrative is one of designing usable...

Is stereotyping inevitable when designing with personas?

Journal Article
Turner, P., & Turner, S. (2011)
Is stereotyping inevitable when designing with personas?. Design Studies, 32, 30-44. https://doi.org/10.1016/j.destud.2010.06.002
User representations are central to user-centred design, personas being one of the more recent developments. However, such descriptions of people risk stereotyping. We review ...

Emotional and aesthetic attachment to digital artefacts

Journal Article
Turner, P., & Turner, S. (2012)
Emotional and aesthetic attachment to digital artefacts. Cognition, Technology and Work, https://doi.org/10.1007/s10111-012-0231-x
We report a pair of repertory grid studies that explore the attachment people have for digital and nondigital artefacts. In the first study we found no clear distinctions betw...

How older people account for their experiences with interactive technology.

Journal Article
Turner, P., Turner, S. & Van de Walle, G. (2007)
How older people account for their experiences with interactive technology. Behaviour and Information Technology. 26, 287-296. doi:10.1080/01449290601173499. ISSN 0144-929X
We present a qualitative study, undertaken over a period of nine months, of older people facing the challenges of learning to use interactive technology, specifically personal...

The limits of pretending

Journal Article
Turner, P., Hetherington, R., Turner, S., & Kosek, M. (2015)
The limits of pretending. Digital Creativity, 26(3-4), 304-317. https://doi.org/10.1080/14626268.2015.1091778
We propose that pretending is a cognitive faculty which enables us to create and immerse ourselves in possible worlds. These worlds range from the veridical to the fantastic a...

Mental models, magical thinking and individual differences.

Journal Article
Turner, P. & Sobolewska, E. (2009)
Mental models, magical thinking and individual differences. Human technology an interdisciplinary journal on humans in ICT environments. 5, 90-113. ISSN 1795-6889
Broadly, there are two mutually exclusive accounts of how people (non-specialist users) reason about and conceptualize interactive technology. The first is based on classical ...

Familiarity as a basis for universal design

Journal Article
Walle, G. V. D., Turner, P., Turner, P., & Van de Walle, G. (2006)
Familiarity as a basis for universal design. Gerontechnology : international journal on the fundamental aspects of technology to serve the ageing society, 5(3), 150-159. doi:10.4017/gt.2006.05.03.004.00
The aim of Universal Design is to make interactive artifacts usable by the broadest possible range of users and how best to achieve this lies at the heart of human-computer in...

The figure and ground of engagement

Journal Article
Turner, P. (2014)
The figure and ground of engagement. AI & society, 29(1), 33-43. https://doi.org/10.1007/s00146-012-0439-6
Engagement is important to the success of applications, systems and artefacts as diverse as robotics, pedagogy, games, interactive installations, and virtual reality applicati...