Triangulation in practice.
Turner, P., & Turner, S. (2009)
Triangulation in practice. Virtual Reality, 13, 171-181. https://doi.org/10.1007/s10055-009-0117-2
Triangulation is the means by which an alternate perspective is used to validate, challenge or extend existing findings. It is frequently used when the field of study is diffi...
A question of realism.
Hetherington, R., Crerar, A., & Turner, P. (2004)
A question of realism. In User-Centered Interaction Paradigms for Universal Access in the Information Society, 68-76. https://doi.org/10.1007/978-3-540-30111-0_6
We present the results of an exploratory study investigating the feasibility of using multimedia software to teach life skills to adults with learning difficulties. As a precu...
Winky Dink and you: determining patterns of narrative for interactive television.
Smith, I., Stewart, F., & Turner, P. (2003)
Winky Dink and you: determining patterns of narrative for interactive television. In Second European Conference on Interactive Television
We report on the identification, creation and use of narrative patterns to create an interactive cartoon. We have undertaken an analysis of an American 1950-60’s interactive t...
An investigation into virtual representations of real places.
Arnspang, J., Benyon, D., Fahle, M., Granum, E., Madsen, C., Pajdla, T., …Weinshall, D. (2002)
An investigation into virtual representations of real places. In Proc. Fifth Annual International Workshop on Presence, 66-78
The paper describes the main themes of a recently funded research project under the European Communitys Future and Emerging Technologies Presence initiative. The aim of the re...
Auto-ethnography: problems, pitfalls and promise
Presentation / Conference
Sobolewska, E., Smith, C. F., & Turner, P. (2009, April)
Auto-ethnography: problems, pitfalls and promise. Paper presented at HCI Educators 2009, University of Abertay, Dundee
The teaching and perhaps more importantly the practice of ethnographic techniques has become increasing important within Human-Computer Interaction (HCI). But ethnography is a...
Re-creating the Botanics: towards a sense of place in virtual environments
Presentation / Conference
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, January)
Re-creating the Botanics: towards a sense of place in virtual environments. Paper presented at Benogo
The EC funded project BENOGO seeks to re-create real places using photo-realistic
immersive virtual reality technology and in so doing investigates the nature of
presence and ...
Is stereotyping inevitable when designing with personas?
Turner, P., & Turner, S. (2011)
Is stereotyping inevitable when designing with personas?. Design Studies, 32, 30-44. https://doi.org/10.1016/j.destud.2010.06.002
User representations are central to user-centred design, personas being one of the more recent developments. However, such descriptions of people risk stereotyping. We review ...
Structuring scenarios using activity theory.
Turner, P., & Turner, S. (1997)
Structuring scenarios using activity theory. In P. Wright, & R. Fields (Eds.), The Proceeding of the First International Workshop on Understanding Work and Designing Artefacts
No abstract available.
Emotional and aesthetic attachment to digital artefacts
Turner, P., & Turner, S. (2012)
Emotional and aesthetic attachment to digital artefacts. Cognition, Technology and Work, https://doi.org/10.1007/s10111-012-0231-x
We report a pair of repertory grid studies that explore the attachment people have for digital and nondigital
In the first study we found no clear distinctions betw...
It's not interaction, it's make believe.
Turner, P., Turner, S., & Carruthers, L. (2014)
It's not interaction, it's make believe. In Proceedings of the 2014 European Conference on Cognitive Ergonomics. https://doi.org/10.1145/2637248.2637266
A principal, but largely unexplored, use of our cognition when using interacting technology involves pretending. To pretend is to believe that which is not the case, for examp...