Making and Unfinishedness: Designing Toolkits for Negotiation
Smyth, M., & Helgason, I. (2017)
Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899
The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovat...
A novel hybrid intelligence approach for 2D packing through internet crowdsourcing
Agrawal, A., Yadav, P., Upadhyay, C. K., Corney, J. R., Vasantha, G. A., Jagadeesan, A., & Lynn, A. (2015)
A novel hybrid intelligence approach for 2D packing through internet crowdsourcing. In Technological Innovation in ICT for Agriculture and Rural Development (TIAR), 2015 IEEE, 33-39. https://doi.org/10.1109/TIAR.2015.7358527
Packing problems on its current state are being utilized for wide area of industrial applications. The aim of present research is to create and implement an intelligent system...
The place probe: exploring a sense of place in real and virtual environments.
McCall, R., Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006)
The place probe: exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668-687. https://doi.org/10.1162/pres.15.6.668
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techni...
Designing blended spaces: historical echoes, testing a framework for digital tourism.
Ayan, S., & Benyon, D. (2014)
Designing blended spaces: historical echoes, testing a framework for digital tourism. International Journal of Architectonic, Spatial, and Environmental Design, 7(2), 1-12
This work relates heavily to blended space theory and the trajectories approach previously done in this field. Imaz and Benyon have introduced the ideas of conceptual blending...
Interaction strategies for an affective conversational agent
Smith, C., Crook, N., Dobnik, S., Charlton, D., Boye, J., Pulman, S., …Cavazza, M. (2011)
Interaction strategies for an affective conversational agent. Presence: Teleoperators and Virtual Environments, 20, 395-411. https://doi.org/10.1162/PRES_a_00063
The development of embodied conversational agents (ECA) as companions brings several challenges for both affective and conversational dialogue. These include challenges in gen...
Creative Informatics Guide for Online Events
Elsden, C., Chan, K., Erskine, P., Helgason, I., Lechelt, S., Osborne, N., …Speed, C. (2020)
Creative Informatics Guide for Online Events
Creative Informatics is a research and development programme based in Edinburgh, which aims to bring the city’s world-class creative industries and tech sector together. We ar...
Ethnographic Fictions: Research for Speculative Design
Helgason, I., & Smyth, M. (2020)
Ethnographic Fictions: Research for Speculative Design. https://doi.org/10.1145/3393914.3395872
Ethnographically informed research that investigates people's lived experiences, emotions, attitudes and behaviours inevitably draws primarily on current and past situations. ...
A New Approach for Patent Use in Student Design Engineering Projects
Maclachlan, R., Wodehouse, A., & Vasantha, G. (2018)
A New Approach for Patent Use in Student Design Engineering Projects. In Design Education: Diversity or Conformity? Proceedings of the 20th International Conference on Engineering and Product Design Education (E&PDE18)
This paper presents a new philosophy for patent use in student design projects; patents are more valuable when viewed as creative and learning resources rather than as a list ...
Place and technology in the home.
Baillie, L., & Benyon, D. (2007)
Place and technology in the home. Computer Supported Cooperative Work, 17, 227-256. https://doi.org/10.1007/s10606-007-9063-2
The home is a complex environment, designed for general use but shaped by individual needs and desires. It is a place often shared by several people with different demands and...
SmoothMoves: smooth pursuits head movements for augmented reality.
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017)
SmoothMoves: smooth pursuits head movements for augmented reality. In UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, (167-178). https://doi.org/10.1145/3126594.3126616
SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-scre...