Hasten Slowly: Developing an interactive sustainability storytelling chair
Egan, C., O'dowd, A., & Fyffe, N. (2020)
Hasten Slowly: Developing an interactive sustainability storytelling chair. In ICT4S2020: Proceedings of the 7th International Conference on ICT for Sustainability. , (321-329). https://doi.org/10.1145/3401335.3401817
Responding to the climate crisis and a considerable downturn in planetary well-being due to human consumption patterns, The Lions' Gate, on-campus, urban, permaculture-inspire...
Reliving VE day with activated schemata.
Turner, P., Turner, S., & Tzovaras, D. (2004)
Reliving VE day with activated schemata. In Proc. 8th International Workshop on Presence, 33-38
This paper reports some preliminary work on the
IntoMyWorld candidate Presence II project. One of the key
components of IntoMyWorld is a mixed reality ‘album’ of
Culture & biometrics: regional differences in the perception of biometric authentication technologies
Riley, C. W., Buckner, K., Johnson, G., & Benyon, D. (2009)
Culture & biometrics: regional differences in the perception of biometric authentication technologies. AI & society, 24, 295-306. https://doi.org/10.1007/s00146-009-0218-1
Previous research has identified user concerns about biometric authentication technology, but most of this research has been conducted in European contexts. There is a lack of...
Designing blended spaces: historical echoes, testing a framework for digital tourism.
Ayan, S., & Benyon, D. (2014)
Designing blended spaces: historical echoes, testing a framework for digital tourism. International Journal of Architectonic, Spatial, and Environmental Design, 7(2), 1-12
This work relates heavily to blended space theory and the trajectories approach previously done in this field. Imaz and Benyon have introduced the ideas of conceptual blending...
Commercial Competency and computing students: using the Skills Framework for the Information Age in higher education.
McEwan, T. (2013)
Commercial Competency and computing students: using the Skills Framework for the Information Age in higher education. In Frontiers in Education Conference, 2013 IEEE, 286-292. https://doi.org/10.1109/FIE.2013.6684833
Commercial acumen has emerged recently as a third aspect of employability which employers expect from computing graduates, in addition to technical capability and "soft skills...
Supporting the meeting journey: understanding and designing collaborative device ecologies
Ammeloot, A. (2015)
Supporting the meeting journey: understanding and designing collaborative device ecologies. In ITS '15 Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 463-468. https://doi.org/10.1145/2817721.2820988
The combination of personal and mobile technologies (Bring Your Own Device) with technology-augmented spaces designed for collaboration offers new design challenges for the HC...
Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method.
Presentation / Conference
McGregor, I., Crerar, A., Benyon, D., & LePlâtre, G. (2008, June)
Visualising the soundfield and soundscape: extending Macaulay and Crerar’s 1998 method. Paper presented at ICAD 2008: The 14th annual International Conference on Auditory Display, Paris, France
The introduction of effective auditory warnings into a shared environment requires a prior understanding of the existing soundfield and soundscape. Reifying the physical and p...
Using the blended spaces framework to design heritage stories with schoolchildren.
O'Keefe, B., & Benyon, D. (2015)
Using the blended spaces framework to design heritage stories with schoolchildren. International Journal of Child-Computer Interaction, 6, 7-16. https://doi.org/10.1016/j.ijcci.2016.02.001
Blended spaces are spaces where a physical space is deliberately integrated in a close-knit way with a digital space. Blended spaces may take the form of a carefully designed ...
Permaculture as a foundation for sustainable interaction design and UX
Egan, C., Benyon, D., & Thompson, R. (2017)
Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017. https://doi.org/10.14236/ewic/HCI2017.93
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...
User Experience in Cross-channel Ecosystems
Benyon, D., & Resmini, A. (2017)
User Experience in Cross-channel Ecosystems. In Proceedings of the British HCI Conference 2017. https://doi.org/10.14236/ewic/HCI2017.38
Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The dis...