Evaluation of a networked learning environment: training and transferability issues.
Buckner, K., & Davenport, E. (1996)
Evaluation of a networked learning environment: training and transferability issues. In M. Beaulieu, E. Davenport, & N. O. Pors (Eds.), Library and information studies : research and professional practice : proceedings of the 2nd British-Nordic Conference on Library and Information Studies, 5-18
No abstract available.
Assessing the progress of implementing web accessibility - An Irish Case Study
Trulock, V., & Hetherington, R. (2008)
Assessing the progress of implementing web accessibility - An Irish Case Study. In Proceedings of the Tenth International Conference on Enterprise Information Systems Volume 5, 105-111. https://doi.org/10.5220/0001667001050111
In this paper we attempt to gauge the implementation of web accessibility guidelines in a range of Irish websites by undertaking a follow-up study in 2005 to one conducted by ...
Using a task classification in the visualisation design process for task understanding and abstraction: an empirical study
Kerracher, N., Kennedy, J., & Chalmers, K. (2018)
Using a task classification in the visualisation design process for task understanding and abstraction: an empirical study. In J. Johansson, F. Sadlo, & T. Schreck (Eds.), Proceedings of the 2018 Eurographics Conference on Visualization (EuroVis 2018) - Short Papers, (79-83). https://doi.org/10.2312/eurovisshort.20181082
Task classifications are widely purported to be useful in the design process, with various suggestions having been made for their use at the different stages. However, little ...
IRIDiuM: immersive rendered interactive deep media
Koniaris, B., Israr, A., Mitchell, K., Huerta, I., Kosek, M., Darragh, K., …Moon, B. (2016)
IRIDiuM: immersive rendered interactive deep media. https://doi.org/10.1145/2929490.2929496
Compelling virtual reality experiences require high quality imagery as well as head motion with six degrees of freedom. Most existing systems limit the motion of the viewer (p...
Integrated Decision Points for Interactive Movies
Tully, G., & Turner, S. (2004)
Integrated Decision Points for Interactive Movies. In S. Göbel, U. Spierling, A. Hoffmann, I. Iurgel, O. Schneider, J. Dechau, & A. Feix (Eds.), Technologies for Interactive Digital Storytelling and Entertainment. , (61-67). https://doi.org/10.1007/978-3-540-27797-2_9
We describe a study which explores alternative means of communicating decision points in an interactive movie. The two variants used novel, non-disruptive cues embedded in the...
Stereohaptics: a haptic interaction toolkit for tangible virtual experiences
Israr, A., Zhao, S., McIntosh, K., Schwemler, Z., Fritz, A., Mars, J., …Mitchell, K. (2016)
Stereohaptics: a haptic interaction toolkit for tangible virtual experiences. In SIGGRAPH '16: ACM SIGGRAPH 2016 Studio. https://doi.org/10.1145/2929484.2970273
With a recent rise in the availability of affordable head mounted gear sets, various sensory stimulations (e.g., visual, auditory and haptics) are integrated to provide seamle...
Responsive environments, place and presence.
McCall, R., O'Neill, S., Carroll, F., Benyon, D., & Smyth, M. (2005)
Responsive environments, place and presence. PsychNology journal, 3, 34-74
This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence
Place, Sense of Place, and Presence
Turner, P., & Turner, S. (2006)
Place, Sense of Place, and Presence. Presence: Teleoperators and Virtual Environments, 15(2), 204-217. https://doi.org/10.1162/pres.2006.15.2.204
Recreating real places--as distinct from virtual spaces or environments--using virtual reality technology raises a series of significant challenges. Fortunately there is a lar...
Rapid one-shot acquisition of dynamic VR avatars
Malleson, C., Kosek, M., Klaudiny, M., Huerta, I., Bazin, J., Sorkine-Hornung, A., …Mitchell, K. (2017)
Rapid one-shot acquisition of dynamic VR avatars. In IEEE 2017 Virtual Reality (VR). https://doi.org/10.1109/vr.2017.7892240
We present a system for rapid acquisition of bespoke, animatable, full-body avatars including face texture and shape. A blendshape rig with a skeleton is used as a template fo...
Constructing and Evaluating Visualisation Task Classifications: Process and Considerations
Kerracher, N., & Kennedy, J. (2019)
Constructing and Evaluating Visualisation Task Classifications: Process and Considerations. Computer Graphics Forum, 36(3), 47-59. https://doi.org/10.1111/cgf.13167
Categorising tasks is a common pursuit in the visualisation research community, with a wide variety of taxonomies, typologies, design spaces, and frameworks having been develo...