Research explorer tool

Date


Output Type

Download Available

28 results

An ethnographical orientated study of designers in a collaborative design project.

Conference Proceeding
Joel, S., Smyth, M., & Rodgers, P. (2004)
An ethnographical orientated study of designers in a collaborative design project. In Studying Designers '05, 307-322
No abstract available.

The use of design activity for research into Computer Supported Co-operative Work (CSCW)

Conference Proceeding
Garner, S. W., Scrivener, S. A. R., Clarke, A. A., Clark, S., Connolly, J. H., Palmen, H., …Smyth, M. G. (1990)
The use of design activity for research into Computer Supported Co-operative Work (CSCW). In J. Smith (Ed.), DATER 91, 84-96
This paper describes current research at Loughborough University in the field of Computer Supported Co-operative Working (CSCW). The project, which is funded by the Informatio...

A software tool for evaluating navigation

Conference Proceeding
McCall, R., & Benyon, D. (1997)
A software tool for evaluating navigation. In J. May, J. Siddiqui, & J. Wilkinson (Eds.), HCI’98 Conference Companion, 72-73
Traditional methods of evaluating the usability of software systems largely ignore the problem of navigation within computer based environments. In contrast the 'Navigation of...

The role of metaphor at the human computer interface.

Conference Proceeding
Smyth, M., & Knott, R. P. (1993)
The role of metaphor at the human computer interface. In S. Howard, & Y. K. Leung (Eds.), Proceedings of OZCHI'94, the CHISIG Annual Conference : Harmony through working together, 287-291
Interface metaphors are introduced as a technique to facilitate the learning of systems. To better understand this process, metaphors are discussed in terms of their role in t...

Orbits: enabling gaze interaction in smart watches using moving targets

Conference Proceeding
Esteves, A., Velloso, E., Bulling, A., & Gellersen, H. (2015)
Orbits: enabling gaze interaction in smart watches using moving targets. In UbiComp/ISWC'15 Adjunct Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computerhttps://doi.org/10.1145/2800835.2800942
In this paper we demonstrate Orbits, a novel gaze interaction technique that accounts for both the reduced size of smart watch displays and the hands-free nature of convention...

Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions

Conference Proceeding
Esteves, A., Bakker, S., Antle, A. N., May, A., Warren, J., & Oakley, I. (2014)
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions. In Proceeding CHI EA '14 CHI '14 Extended Abstracts on Human Factors in Computing Systems, 1843-1848. https://doi.org/10.1145/2559206.2581185
Tangible interaction is a compelling interface paradigm that elegantly merges the fluency of physical manipulation with the flexibility of digital content. However, it is curr...

Designing tangible interaction for embodied facilitation

Conference Proceeding
Esteves, A. (2012)
Designing tangible interaction for embodied facilitation. https://doi.org/10.1145/2148131.2148231
Designing and evaluating tangible interaction is a challenging ad-hoc process. This paper argues that if the field of tangible interaction is to continue to develop, it will n...

Informing design by recording tangible interaction.

Conference Proceeding
Esteves, A., & Oakley, I. (2011)
Informing design by recording tangible interaction. https://doi.org/10.1145/1979742.1979893
Evaluating tangible user interfaces is challenging. Despite the wealth of research describing the design of tangible systems, there is little empirical evidence highlighting t...

Mementos: a tangible interface supporting travel

Conference Proceeding
Esteves, A., & Oakley, I. (2010)
Mementos: a tangible interface supporting travel. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, 643-646. https://doi.org/10.1145/1868914.1868994
Tangible interaction promises interfaces with ready affordances, which embrace physicality and which naturally support collaboration. However, the complexity of the hardware r...

On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects

Conference Proceeding
Oakley, I., & Esteves, A. (2013)
On and Offline Tangible Interaction: Studying the Secret Lives of Augmented Objects. In 2013 International Symposium on Ubiquitous Virtual Reality (ISUVR)https://doi.org/10.1109/isuvr.2013.12
The smart, augmented objects that appear in systems that support tangible interaction have a dual life. While they can exhibit complex digital behaviors in the technological c...