Place, Sense of Place, and Presence
Journal Article
Turner, P., & Turner, S. (2006)
Place, Sense of Place, and Presence. Presence: Teleoperators and Virtual Environments, 15(2), 204-217. https://doi.org/10.1162/pres.2006.15.2.204
Recreating real places--as distinct from virtual spaces or environments--using virtual reality technology raises a series of significant challenges. Fortunately there is a lar...
Contextual grounding in CVE design.
Journal Article
Turner, P., & Turner, S. (2001)
Contextual grounding in CVE design. Presence: Teleoperators and Virtual Environments, 14, (30-38). ISSN 1054-7460
A proper respect for eventual context of use is crucially important for the success of virtual
environments destined for real-world organisations, yet is frequently absent fro...
Implementing a wireless network of PDAs in a hospital setting
Journal Article
Turner, P., Milne, G., Kubitscheck, M., Penman, I., & Turner, S. (2005)
Implementing a wireless network of PDAs in a hospital setting. Personal and Ubiquitous Computing, 9, 209-217. https://doi.org/10.1007/s00779-004-0322-7
This paper discusses the introduction of a wireless network of personal digital assistants into a specialist unit of a hospital in Edinburgh. All of the technology has been us...
Enlightened trial and error
Journal Article
Turner, P., Turner, S., & Flint, T. (2012)
Enlightened trial and error. Interaction Design and Architecture(s) IxDetA, 13/14, 64-83
Human-computer interaction as a rationalistic, engineering discipline has been taught successfully for more than 25 years. The established narrative is one of designing usable...
Creating a sense of place with a deliberately constrained virtual environment
Journal Article
Turner, P., Turner, S., & Burrows, L. (2013)
Creating a sense of place with a deliberately constrained virtual environment. International Journal of Cognitive Performance Support, 1, 54-68. https://doi.org/10.1504/IJCPS.2013.053554
This study took as its starting point the premise that a high degree of realism is not a necessary condition for the creation of a ‘sense of place’ in mediated experiences suc...
Triangulation in practice.
Journal Article
Turner, P., & Turner, S. (2009)
Triangulation in practice. Virtual Reality, 13, 171-181. https://doi.org/10.1007/s10055-009-0117-2
Triangulation is the means by which an alternate perspective is used to validate, challenge or extend existing findings. It is frequently used when the field of study is diffi...
Expectations and experiences of CSCW in an engineering environment.
Journal Article
Turner, S., & Turner, P. (1996)
Expectations and experiences of CSCW in an engineering environment. Computer Supported Cooperative Work, 1, 237-254
Existing organisational context and user expectations have a huge effect on the
success of introducing CSCW technology, and should have a correspondingly strong
influence on t...
A web of contradictions.
Journal Article
Turner, S. & Turner, P. (2001)
A web of contradictions. Interacting with Computers. 14, 1-14. doi:10.1016/S0953-5438(01)00039-X. ISSN 0953-5438
We describe our use of contradictions, a concept central to a popular formulation of activity theory, to derive requirements of a new technical system to support an administra...
An activity theoretic approach to surfacing evaluation issues.
Journal Article
Turner, P. & Turner, S. (2002)
An activity theoretic approach to surfacing evaluation issues. Journal of applied systems studies : methodologies and applications for systems approaches. 3, 134-155. ISSN 1466-7738
We introduce activity theory and the role of contradictions as a basis for making visible the structure and dynamics of work systems. Then, by way of a case study set in a nat...
How older people account for their experiences with interactive technology.
Journal Article
Turner, P., Turner, S. & Van de Walle, G. (2007)
How older people account for their experiences with interactive technology. Behaviour and Information Technology. 26, 287-296. doi:10.1080/01449290601173499. ISSN 0144-929X
We present a qualitative study, undertaken over a period of nine months, of older people facing the challenges of learning to use interactive technology, specifically personal...