Recreating the Botanics: towards a sense of place in virtual environments.
Presentation / Conference
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, June)
Recreating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network
The EC funded project BENOGO seeks to re-create real places using photo-realistic
immersive virtual reality technology and in so doing investigates the nature of
presence and ...
Culture & biometrics: regional differences in the perception of biometric authentication technologies
Riley, C. W., Buckner, K., Johnson, G., & Benyon, D. (2009)
Culture & biometrics: regional differences in the perception of biometric authentication technologies. AI & society, 24, 295-306. https://doi.org/10.1007/s00146-009-0218-1
Previous research has identified user concerns about biometric authentication technology, but most of this research has been conducted in European contexts. There is a lack of...
Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources
Hetherington, R., & McRae, R. (2017)
Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources. Animation, 12(2), 156-173. https://doi.org/10.1177/1746847717710738
A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sampling user comments from three online reviewer aggregator sites: the Inter...
Complex Pleasures: Designing Optional interactions for Public Spaces
Helgason, I. Complex Pleasures: Designing Optional interactions for Public Spaces. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/1022893
This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where s...
Comparative Evaluation of Radio and Audio Logo Sound Designs
McGregor, I., & Cunningham, S. (2015)
Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. https://doi.org/10.17743/jaes.2015.0076
This study aims to explore the suitability of capturing designers’ and listeners’ experiences of sound design for a radio drama and audio logos using the repertory grid techni...
ALT text and basic accessibility
McEwan, T., & Weerts, B. (2007)
ALT text and basic accessibility. In D. Ramduny-Ellis, & D. Rachovides (Eds.), People and computers XXI : HCI-- but not as we know it : proceedings of HCI 2007, the 21st British HCI Group Annual Conference, 1-4
Recent surveys have shown that the majority of websites are not accessible. Despite legal obligations and the importance of the internet for disabled people, most websites fai...
Permaculture as a foundation for sustainable interaction design and UX
Egan, C., Benyon, D., & Thompson, R. (2017)
Permaculture as a foundation for sustainable interaction design and UX. In Proceedings of British HCI 2017. https://doi.org/10.14236/ewic/HCI2017.93
The main objective of this work is to gain an understanding of the relationships between UX and permaculture. This will deliver insights as to how digital media development ca...
IoT for a shock warning system
Brogan, J., Thuemmler, C., Mival, O., & Fricker, S. (2014)
IoT for a shock warning system
This technical paper details the interdependencies between Internet of Things (IoT) and latest Future Internet (FI) technology, demonstrated by using the example of a smart co...
Comparing designers’ and listeners’ experiences
McGregor, I. (2014)
Comparing designers’ and listeners’ experiences. AI & society, 29(4), 473-483. https://doi.org/10.1007/s00146-013-0489-4
This paper compares the listening experiences of non-experts and the designers of two sound designs. To date, no such comparisons have been examined empiri- cally, and so for ...
The believability of hyper realistic characters in animated movies.
Hetherington, R. (2015)
The believability of hyper realistic characters in animated movies. https://doi.org/10.1145/2814464.2814478
In a pilot study, participants were asked to watch sets of short movie excerpts featuring performances of a human actor, and 5 animated characters of varying human likeness an...