Making places: visualization, interaction and experience in urban space
Smyth, M., Trigueiros, P., Helgason, I., Coelho, A., Gallacher, S., Burrows, A., …Penha, R. (2015)
Making places: visualization, interaction and experience in urban space. Interaction Design and Architecture(s) IxDetA, 25, 813-816
Preface to the focus section: Making places: visualization, interaction and experience in urban space
Cities are exciting and people continue to be drawn to urban areas beca...
The place probe: exploring a sense of place in real and virtual environments.
McCall, R., Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006)
The place probe: exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668-687. https://doi.org/10.1162/pres.15.6.668
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techni...
Making and Unfinishedness: Designing Toolkits for Negotiation
Smyth, M., & Helgason, I. (2017)
Making and Unfinishedness: Designing Toolkits for Negotiation. Design Journal, 20(sup1), S3966-S3974. https://doi.org/10.1080/14606925.2017.1352899
The diffusion and democratisation of computing technologies and physical prototyping systems has supported the rise of Do-It-Yourself culture. In the context of design innovat...
A framework for engineering metaphor at the user interface
Alty, J., Knott, R., Anderson, B., & Smyth, M. (2000)
A framework for engineering metaphor at the user interface. Interacting with Computers, 13(2), (301-322). ISSN 0953-5438
Interface metaphors facilitate the learning of new computer systems by supporting the transformation of existing knowledge in order to improve the comprehension of novel situa...
A co-operative computer based on the principles of human co-operation
Clarke, A. A., & Smyth, M. (1993)
A co-operative computer based on the principles of human co-operation. International journal of man-machine studies, 38(1), 3-22. https://doi.org/10.1006/imms.1993.1002
Co-operation is presented as a technique for radically improving human-computer interaction with complex knowledge bases during problem-identifying and problem-solving tasks. ...
Discourse, speculation and mltidisciplinarity: designing urban futures.
Helgason, I., Smyth, M., Rosenbak, S., & Mitrovic, I. (2015)
Discourse, speculation and mltidisciplinarity: designing urban futures. Nordic design research conference, 1-10
This paper presents a design case study of a summer school that brought together a multi-disciplinary group of early-career professionals to explore ideas relating to new tech...
Capturing, Exploring and Sharing People's Emotional Bond with Places in the City using Emotion Maps
Stals, S., Smyth, M., & Mival, O. (2018)
Capturing, Exploring and Sharing People's Emotional Bond with Places in the City using Emotion Maps. Airea: Arts and Interdisciplinary Research, 1, 47-62. https://doi.org/10.2218/airea.2799
The vision of ubiqitous computing is becoming increasingly realized through smart city solutions. With the proliferation of smartphones and smartwatches, alongside the rise of...
The value of mass-digitised cultural heritage content in creative contexts
Coleman, S., Terras, M., Thornton, P., Smyth, M., Schafer, B., Drost, S., …Speed, C. (2021)
The value of mass-digitised cultural heritage content in creative contexts. Big Data and Society, 8(1), https://doi.org/10.1177/20539517211006165
How can digitised assets of Galleries, Libraries, Archives and Museums be reused to unlock new value? What are the implications of viewing large-scale cultural heritage data a...
The Materiality of Wearable Computers – Craft and Authentic User Experience
Kettley, S., & Smyth, M. (2004)
The Materiality of Wearable Computers – Craft and Authentic User Experience. Design Journal, 7(2), 32-41. https://doi.org/10.2752/146069204789354381
This paper presents work undertaken as part of an ongoing research programme into wearable computers and the processes for designing personal digital artifacts that exhibit au...
TOUCH: Creating interactional artefacts in a physical world
Smyth, M. (1999)
TOUCH: Creating interactional artefacts in a physical world. Interfaces / the British HCI Group newsletter. , 17. ISSN 1351-119X
The maxim states that seeing is believing but that it is touch that determines reality. Instinctively we
reach out to touch those objects that attract or perplex. Touch convey...