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An Affordance-based Framework for CVE Evaluation

Conference Proceeding
Turner, P., & Turner, S. (2002)
An Affordance-based Framework for CVE Evaluation. In X. Faulkner, J. Finlay, & F. Détienne (Eds.), People and Computers XVI - Memorable Yet Invisible, 89-103. https://doi.org/10.1007/978-1-4471-0105-5_6
We argue that a conceptual framework is required to support the practical evaluation of collaborative virtual environments. We propose such a framework based on an extended, t...

Contextual grounding in CVE design.

Journal Article
Turner, P., & Turner, S. (2001)
Contextual grounding in CVE design. Presence: Teleoperators and Virtual Environments, 14, (30-38). ISSN 1054-7460
A proper respect for eventual context of use is crucially important for the success of virtual environments destined for real-world organisations, yet is frequently absent fro...

Towards the wireless ward: evaluating a trial of networked PDAs in the National Health Service.

Book Chapter
Turner, P., Milne, G., Turner, S., Kubitscheck, M., & Penman, I. (2004)
Towards the wireless ward: evaluating a trial of networked PDAs in the National Health Service. In Mobile and Ubiquitous Information AccessSpringer-Verlag. https://doi.org/10.1007/978-3-540-24641-1_15
In this paper, we describe a pilot study of the clinical use of a wireless network of personal digital assistants (PDAs). We describe how we are dealing with the concerns of t...

Expectations and experiences of CSCW in an engineering environment.

Journal Article
Turner, S., & Turner, P. (1996)
Expectations and experiences of CSCW in an engineering environment. Computer Supported Cooperative Work, 1, 237-254
Existing organisational context and user expectations have a huge effect on the success of introducing CSCW technology, and should have a correspondingly strong influence on t...

The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park

Conference Proceeding
Flint, T., Turner, P., & Banach, A. (2016)
The Ensoulment of Virtual Space Minecraft as a Tool for Engaging With a Sculpture Park. In J. C. Read, & P. Stenton (Eds.), IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children. , (680-683). https://doi.org/10.1145/2930674.2938613
This is a demonstration of a Minecraft facsimile of Jupiter Artland, a sculpture park on the outskirts of Edinburgh. With the cooperation of primary school children we develop...

It's not interaction, it's make believe.

Conference Proceeding
Turner, P., Turner, S., & Carruthers, L. (2014)
It's not interaction, it's make believe. In Proceedings of the 2014 European Conference on Cognitive Ergonomics. https://doi.org/10.1145/2637248.2637266
A principal, but largely unexplored, use of our cognition when using interacting technology involves pretending. To pretend is to believe that which is not the case, for examp...

Telling Tales: Narratives Of Classification And Control In The Design Of Taxonomic Software.

Conference Proceeding
Turner, S., Turner, P., Raguenaud, C., & Kennedy, J. (2002)
Telling Tales: Narratives Of Classification And Control In The Design Of Taxonomic Software. In Proceedings of Design Research Society Conference: Common Ground, September, 2002
This paper draws on concepts from the structuralist analysis of narrative to explore aspects of the role of stories in the small group design process. A brief review of releva...

Insideness-Outsideness: characterizing the experiences of real and virtual places.

Conference Proceeding
Turner, P., & Turner, S. (2004)
Insideness-Outsideness: characterizing the experiences of real and virtual places. In Presence 2004, 340-346
An alternate approach to characterizing and describing experiences of both real and virtually recreated places is described both in theoretical and empirical terms.

The Digital Rubber Hand Illusion

Conference Proceeding
Aldhous, J., Hetherington, R., & Turner, P. (2017)
The Digital Rubber Hand Illusion. In Proceedings of British HCI 2017 – Digital Make-Believe. https://doi.org/10.14236/ewic/HCI2017.59
The rubber hand illusion (RHI) is a body ownership illusion whereby congruently stroking a fake rubber hand and a subject's hidden hand while observing the rubber hand produce...

Reliving VE day with activated schemata.

Conference Proceeding
Turner, P., Turner, S., & Tzovaras, D. (2004)
Reliving VE day with activated schemata. In Proc. 8th International Workshop on Presence, 33-38
This paper reports some preliminary work on the IntoMyWorld candidate Presence II project. One of the key components of IntoMyWorld is a mixed reality ‘album’ of important eve...