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Recreating the Botanics: towards a sense of place in virtual environments.

Presentation / Conference
Turner, S., Turner, P., Carroll, F., O'Neill, S., Benyon, D., McCall, R., & Smyth, M. (2003, June)
Recreating the Botanics: towards a sense of place in virtual environments. Paper presented at 3rd UK Conference of the Environmental Psychology Network
The EC funded project BENOGO seeks to re-create real places using photo-realistic immersive virtual reality technology and in so doing investigates the nature of presence and ...

Culture & biometrics: regional differences in the perception of biometric authentication technologies

Journal Article
Riley, C. W., Buckner, K., Johnson, G., & Benyon, D. (2009)
Culture & biometrics: regional differences in the perception of biometric authentication technologies. AI & society, 24, 295-306. https://doi.org/10.1007/s00146-009-0218-1
Previous research has identified user concerns about biometric authentication technology, but most of this research has been conducted in European contexts. There is a lack of...

Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources

Journal Article
Hetherington, R., & McRae, R. (2017)
Make-Believing Animated Films Featuring Digital Humans: A Qualitative Inquiry Using Online Sources. Animation, 12(2), 156-173. https://doi.org/10.1177/1746847717710738
A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sampling user comments from three online reviewer aggregator sites: the Inter...

Complex Pleasures: Designing Optional interactions for Public Spaces

Thesis
Helgason, I. Complex Pleasures: Designing Optional interactions for Public Spaces. (Thesis)
Edinburgh Napier University. Retrieved from http://researchrepository.napier.ac.uk/Output/1022893
This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where s...

SmoothMoves: smooth pursuits head movements for augmented reality.

Conference Proceeding
Abreu Esteves, A., Verweij, D., Suraiya, L., Islam, R., Lee, Y., & Oakley, I. (2017)
SmoothMoves: smooth pursuits head movements for augmented reality. In UIST '17 Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, (167-178). https://doi.org/10.1145/3126594.3126616
SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-scre...

Revisiting the potentialities of a mechanical thesaurus.

Conference Proceeding
Priss, U., & Old, L. J. (2009)
Revisiting the potentialities of a mechanical thesaurus. In R. Ferre (Ed.), Proceedings of the 7th International Conference on Formal Concept Analysis, ICFCA, 284-298. https://doi.org/10.1007/978-3-642-01815-2_21
This paper revisits the lattice-based thesaurus models which Margaret Masterman used for machine translation in the 1950’s and 60’s. Masterman’s notions are mapped onto modern...

Spaces of interaction

Conference Proceeding
Benyon, D., Hook, K., & Nigay, L. (2010)
Spaces of interaction. In Proceedings of the 2010 ACM-BCS Visions of Computer Science Conference, 1-7
As the world becomes increasingly computationally enabled, so our view of human-computer interaction (HCI) needs to evolve. The proliferation of wireless connectivity and mobi...

Playing the game: HCI careers in the competency era

Presentation / Conference
McEwan, T. (2009, April)
Playing the game: HCI careers in the competency era. Paper presented at HCI Educators 2009, Swindon
This paper summarises the increasing formalization of HCI-related job-roles in competency frameworks (such as the UK’s Skills Framework for the Information Age – SFIA), and th...

Enlightened trial and error

Journal Article
Turner, P., Turner, S., & Flint, T. (2012)
Enlightened trial and error. Interaction Design and Architecture(s) IxDetA, 13/14, 64-83
Human-computer interaction as a rationalistic, engineering discipline has been taught successfully for more than 25 years. The established narrative is one of designing usable...

A method for comparative evaluation of listening to auditory displays by designers and listeners

Conference Proceeding
Droumeva, M., & McGregor, I. (2014)
A method for comparative evaluation of listening to auditory displays by designers and listeners. In The 20th International Conference on Auditory Display
The process of designing and testing auditory displays often includes evaluations only by experts, and where non-experts are involved, training is commonly required. This pape...